Computer wiz Jonny Quest and his friends battle international criminals using the resources of the Quest Foundation. Their chief weapon, and the target of many of their enemies, is the ... See full summary »
A group of teens turned into mutant sharks on rollerblades, who battle the evil Dr. Paradigm and protect the Earth. Especially Fission City. Each member is a different kind of shark, and ... See full summary »
Computer wiz Jonny Quest and his friends battle international criminals using the resources of the Quest Foundation. Their chief weapon, and the target of many of their enemies, is the permanent, variable, sometimes unpredictable computer-generated VR domain, Questworld, which is entered using VR headsets. Inside Questworld, they must solve puzzles, locate hidden objects, battle evildoers and escape very-real danger if they are to succeed. Written by
Cynan Rees <firstname.lastname@example.org>
When second-season producer Larry Houston was asked why the second season's episodes looked so different from the first's, he replied, "The original production staff, after three years of producing unairable and unfinished material, were let go and four new producers were brought in to meet the upcoming deadline: John Eng, Cosmo Anzilotti, Davis Doi, and myself, Larry Houston. John and Cosmo used the original models done by the previous staff, because of the lack of time. Davis and I, being old-time fans of the original '60s series, decided to redo the models to be in between the original models and the models John and Cosmo was doing, to fit our aesthetics as to what the series should look like. Cartoon Network was supposed to launch our version separately from John and Cosmo's, but when Warner Bros. bought Hanna-Barbera and Cartoon Network, decisions were made, or not made, and that is why you have the differences." See more »
As I had watched a few episodes of the original Jonny Quest cartoon and had liked them, I decided to give this new series a try. I was completely blown away by the quality of "The Real Adventures of Jonny Quest". The stories were intelligent and interesting, while the characters were totally believable and likeable. This is one of the few shows that does not adhere to any tired cliches commonly found in other children's toons and does not "dumb down" to viewers. I disagree with some fans of the original series who dislike newer characters like Jessie Bannon. Jessie is an excellent role model for young girls because she is strong, assertive, intelligent, and Jonny and Hadji's equal instead of the stereotypical female "airhead" sidekick or "damsel in distress".
This cartoon ranks up there with other smartly-written children's cartoons like WB's Batman, Batman Beyond, and Superman animated series, The Tick, Power Puff Girls, and Transformers: Beast Machines. It's too bad that something like "Real Adventures of Jonny Quest" would not survive in today's TV market.
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