Computer wiz Jonny Quest and his friends battle international criminals using the resources of the Quest Foundation. Their chief weapon, and the target of many of their enemies, is the ...
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Computer wiz Jonny Quest and his friends battle international criminals using the resources of the Quest Foundation. Their chief weapon, and the target of many of their enemies, is the permanent, variable, sometimes unpredictable computer-generated VR domain, Questworld, which is entered using VR headsets. Inside Questworld, they must solve puzzles, locate hidden objects, battle evildoers and escape very-real danger if they are to succeed. Written by
Cynan Rees <firstname.lastname@example.org>
As I had watched a few episodes of the original Jonny Quest cartoon and had liked them, I decided to give this new series a try. I was completely blown away by the quality of "The Real Adventures of Jonny Quest". The stories were intelligent and interesting, while the characters were totally believable and likeable. This is one of the few shows that does not adhere to any tired cliches commonly found in other children's toons and does not "dumb down" to viewers. I disagree with some fans of the original series who dislike newer characters like Jessie Bannon. Jessie is an excellent role model for young girls because she is strong, assertive, intelligent, and Jonny and Hadji's equal instead of the stereotypical female "airhead" sidekick or "damsel in distress".
This cartoon ranks up there with other smartly-written children's cartoons like WB's Batman, Batman Beyond, and Superman animated series, The Tick, Power Puff Girls, and Transformers: Beast Machines. It's too bad that something like "Real Adventures of Jonny Quest" would not survive in today's TV market.
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