The world is a bleak desolate place where the people live in elevated cities. As the ground is uninhabitable, the citizens spend most of their lives wasting their time in virtual reality. ... See full summary »
The world is a bleak desolate place where the people live in elevated cities. As the ground is uninhabitable, the citizens spend most of their lives wasting their time in virtual reality. Carver is a dream-breaker whose job is to enter the world of VR and fix what is wrong. And what is wrong is that his gal pal Dinah has been murdered in VR which should not be possible. But Carver soon finds that Dinah has constructed a transducer which allows people to enter VR without other equipment, but creates a rift. That rift causes people to enter VR, but also allows the creatures from the game to enter the real world. Written by
Tony Fontana <email@example.com>
Imagine if your Quake game started spewing out monsters in the real world who would like nothing more than to kick your ashes all over the floor.
In a bleak future (is there any other kind in sci-fi?) humanity escapes from encroaching eco-doom in a game called the Afterlife. The inventor of the game finds a way to bridge the gulf between the virtual game world and the real world, but is brutally murdered soon after. A dreamcop (responsible for making sure everyone plays this game) investigates and discovers that the bridge is turning into a floodgate for all the evil existing as opponents in the game to flood into reality.
Sounds crappy, but this is a lot better than you would think. Michael Pare is an average actor who has a real talent for picking unusually interesting scripts: "Streets of Fire", "Moon 49", etc. Check this one out if you get a chance.
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