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(1995– )

Plot Summary

  • Young woman Sidney works in a telephone company and she is sure that her father, doctor Bloom, and sister died after an accident. Sidney's hobby is to play with virtual reality. She has found an ability in herself to enter into the human mind by using VR - Virtual Reality 5. Sidney is no ordinary person and an influential mysterious organization tries to use her.

    - Written by Yanis Matushevsky <fs_niko@opu.opu.odessa.ua>
  • Sydney Bloom is a beautiful lines-woman working for a local telephone company. Despite this, Sydney lives an almost solitary life with no one around her but her childhood best friend, Duncan, and a few of her personal computers that she occasionally use to access virtual reality worlds. After accidentally placing her telephone on top of her modem, Sydney finds out that she is capable of accessing VR.5: Virtual Sensory Reality, a virtual reality stage where her subconscious can communicate with other people's subconscious. She then realizes that she can change the behavior of the other person on the line. Seeking explanations and guidance to her newfound capability, Sydney befriends Dr. Frank Morgan, a professor in Virtual Reality. After failing to convince her of the danger of VR, Dr. Frank Morgan introduced her to a mysterious organization called the Committee who gives her an offer of employment she can't refuse. It's not too long before both Sydney and Morgan start to realize that they have landed themselves in very hot water by joining this mysterious organization.

    - Written by Tracey Birminghan <tracey.birmingham@netaddress.com>

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