Sam Collins is a typical teen (with a talent for programming video games) who's the leader of a rock band. One day, at practice, he is the victim of a sudden energy surge. He become a character in one of his games, named "Servo". Meanwhile, Malcolm Fricke, discovers a strange program in HIS computer, named "Kilokahn", which is a military Artificial Intelligence program, now presumed destroyed in the energy surge. Now Sam, Sydney, Tanker and Amp (later Lucky) must fight Kilokahn in cyberspace while keeping everything hush-hush. Written by
George Britt <firstname.lastname@example.org>
There were five American settings used, not including the Japanese footage... they were Sam's Basement, The High School Hallway, The High School Cafeteria, Malcom's Closet, and the Cockpit (1 location used for 3 different vehicles). See more »
I was a fan of the original Ultraman TV series, watching old reruns when I was a child. When Superhuman Samurai Syber-Squad came along (first as a toy line), I was immediately attracted to it. Tsuburaya Productions, who made Ultraman, also made the source for Syber-Squad ("Gridman"). I'll probably seek out that as well. What I like most about Syber-Squad, apart from the spectacular special effects brought from the Japanese original, is the incidental music score and the enthusiasm of the new cast, who more than make up for the corny puns and minimalist production values. I own the third tape of the series, "The Glitch That Stole Christmas", which I consider the best of them.
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