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A huge solar flare is predicted to fry the Earth. Astronauts must go to the Sun to drop a talking bomb (Freddy) at the right time so the flare will point somewhere else. Giant IXL Corp CEO Teague thinks the flare won't happen and wants the mission to fail so he can buy the planet cheaply while the scare lasts. Employee Haas prepares a surprise for the astronauts. While daddy Steve Kelso commands the space ship where temperaturs rise, granddaddy Admiral Skeet Kelso is searching the desert for grandson Mike who's gone AWOL to say goodbye to his dad but who inadvertently crossed the path of the guys from IXL after meeting desert-dweller Travis. Written by
Louis Strous <LStrous@solar.stanford.edu>
Well, Solar Crisis really isn't all that bad. It has the look and feel of an "A" movie that didn't quite make it. It's also a little too long for what it has to offer. Ninety minutes as opposed to one hundred fifteen minutes would have given it more movement, and impact. Yet whenever we get the opportunity to see Charlton Heston, Jack Palance, and Peter Boyle in the same film, there is going to be some fun. I like the premise of the film, and much of its execution. Though it never comes together in a compelling package, it is definitely a film that a Sci Fi fan should see at least once. I think the climax is moving, and very well done.
There is a healthy dose of Japanese mindset behind the scenes, that seems to create some differences of perception of what works in science fiction. The Japanese have an intriguing cultural perception of reality, and I love many of their films. But that sagacity does not seem to extend fully into "space" films. I don't think they have never quite exceeded their heritage of gimmicky, "comic book" science fiction movies.
Solar Crisis has excellent actors, sustained suspense,lots of drama, and reasonable action. But it tries to be too much, too broad, and just never quite reaches its goal.
4 of 5 people found this review helpful.
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