Jacob's Ladder (I) (1990)
The main character/situation and distinct fictional universe from Jacob's Ladder was used to create the production design and story of Sinner's Saint.
The car abduction borrows straight from "French Connection" (notice the baby cart).
Featurette about the making of the film
"Jacob's Ladder, the lost scenes."
The movie's cover is shown.
Seen on video store shelf in 'Video Review'
Crow: "This is very 'Jacob's Ladder'-esque."
"shaking head" effect
Is referenced during the end credits.
A drug called The Ladder is featured
Melina compares what she thinks is happening to the plot of the movie.
The train that Heather needs to take on her way home through the subway departs from the Bergen Street platform. In the opening of the movie, Jacob awakens on a subway train and asks one of the passengers if they have already passed Bergen Street. The platform's are nearly identical in appearance in both the film and game.
plot (life breaks apart, love interest etc.)
An often stated source of inspiration.
When discussing Marco's dreams, Delp, his scientist friend, remarked that maybe he's living a dream right now, and that he's really still in Kuwait. This parallels Jacob's situation where his current life really is just his dream and he really is still in Vietnam.
First of three film titles mentioned by Lady Totty in a row
A number of plot elements are lifted directly from the film "Jacob's Ladder."
A patient sees horrifying visions of other patients as he is wheeled through a hospital by a nurse. At the end, he discovers he is in a nightmarish state of limbo and accepts it.
Describes his ten year effort to produce his script.
Inmates in the asylum beat their heads on the surface in front of them. An inmate is strapped to a bed and is wheeled around the asylum.
The opening sequence is a reference to the hospital sequence of Adrian Lyne's film Jacob's Ladder. Konami has been known to reference "Ladder" in almost all of the Silent Hill installments
Subject of a $10,000 question presented by Danny Aiello
At the Simpson home, Homer unplugs a film projector that is showing "Jacob's Ladder."
The finger cutting scene was inspired by the film.
Video case is shown ("Alucinaciones Del Pasado").
The title references to the film in a conversation because the film was an inspiration for the storyline
Natasha Romanoff's dream sequence features people with distorted faces and the camera is at one point focused on the bending wheel of a hospital bed being pushed through a hall.
mentioned by name
One of the main inspirations for the game.
Jacob is watching this on TV.
Features clips from the movie
Clips are shown for Gene Siskel's selection as "Video Pick of the Week".
Clip of a screenplay cliche
movie is reviewed
The famous head shake scene is shown.
Given an honorable mention