Monsters generate their city's power by scaring children, but they are terribly afraid themselves of being contaminated by children, so when one enters Monstropolis, top scarer Sulley finds his world disrupted.
By tying thousands of balloons to his home, 78-year-old Carl sets out to fulfill his lifelong dream to see the wilds of South America. Russell, a wilderness explorer 70 years younger, inadvertently becomes a stowaway.
A group of dated appliances that find themselves stranded in a summer home that their family had just sold, decide to, á la "The Incredible Journey", seek their young 8 year old "master". Children's film which on the surface is a frivolous fantasy, but with a dark subtext of abandonment, obsolescence, and loneliness. Written by
Jonah Falcon <firstname.lastname@example.org>
Many times, the various characters demonstrate the need to be plugged in (and actively drawing energy from the power source), while at other times, they seem totally independent (Lampy, for example, can use his light freely, yet it draws down their battery when he is plugged in). See more »
I saw this for the first time when I was four or five, and I've loved every second since. It's more than a kids' movie; it's actually incredibly funny and insightful. (My mom started cracking up when she heard the 'They couldn't. I lied' part when I was watching it last week.) Great work from the entire cast, great animation, great script, great, well, great everything.
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