Revival of the classic NBC game show where two contestants, one a returning champion, faced a computer-generated board of 25 squares. Game play was the same as before: Each contestant called out a pair of numbers on the board, which contained the names of prizes and WILD and TAKE cards (the latter two explained later). No match passed control to the opponent, but a match gave whatever prize was named or a TAKE marker, revealed two pieces of the rebus (identifying a person, phrase, place, thing, etc.) and allowed him/her a chance to solve the rebus. WILD cards provided an automatic match; revealing two WILD cards in the same turn earned a $500 bonus, while uncovering the third take meant a $1,000 bonus and the opportunity to reveal up to five pieces of the rebus at once. Contestants uncovering a TAKE card (red and green cards, with a color match required) could, upon a correct match, elect to hold onto the marker to wait for their opponent to collect a better prize or to take back a ... Written by
Brian Rathjen <email@example.com>
Did You Know?
Originally, each match consisted of one game with the winner advancing to the bonus round, the loser is eliminated, except when an game is interrupted, then he/she returned on the following show. On July 4, 1988, the format was changed into a best-of-three match, with the first contestant to solve two rebuses winning the match and playing the bonus game. Unlike most game shows that tend to straddle when playing a best-of-three format, the show had each match and bonus game fit into one complete show. The first game was split over the first two segments, with the second game taking up the third segment, as well as the third if needed. The bonus round was played during the fourth segment of the show. From July 2, 1990 until the show's ending, the format returned to having the winner of the puzzle play the bonus game. However, contestants could continue to play until losing twice or winning a new car. See more
Version of Concentration