Revival of the classic NBC game show where two contestants, one a returning champion, faced a computer-generated board of 25 squares. Game play was the same as before: Each contestant called out a pair of numbers on the board, which contained the names of prizes and WILD and TAKE cards (the latter two explained later). No match passed control to the opponent, but a match gave whatever prize was named or a TAKE marker, revealed two pieces of the rebus (identifying a person, phrase, place, thing, etc.) and allowed him/her a chance to solve the rebus. WILD cards provided an automatic match; revealing two WILD cards in the same turn earned a $500 bonus, while uncovering the third take meant a $1,000 bonus and the opportunity to reveal up to five pieces of the rebus at once. Contestants uncovering a TAKE card (red and green cards, with a color match required) could, upon a correct match, elect to hold onto the marker to wait for their opponent to collect a better prize or to take back a ... Written by
Brian Rathjen <firstname.lastname@example.org>
Did You Know?
On one of the final episodes, a challenger, who behaved like a colossal jerk throughout but managed to get to the car game. This wouldn't normally make him stand out as much, had he not decided, with one match left to be made and ample time (about 7 seconds to win a car) to do so, that he wanted to win more prizes. He then proceeded to lose two more matches. See more
Version of Concentration