A veteran policeman, Murtaugh, is partnered with a younger, suicidal officer, Riggs. They both have one thing in common: hating working in pairs. Now they must learn to work with one another to stop a gang of drug smugglers.
Bartertown is a city on the edge of a desert that has managed to retain some technology if no civilization. Max has his supplies stolen and must seek shelter there in a post apocalyptic world where all machines have begun to break down and barbarians hold what is left. He becomes involved in a power struggle in this third Mad Max film where he must first survive the town, survive the desert and then rescue the innocent children he has discovered. Written by
John Vogel <email@example.com>
Two directors were hired so that George Miller could concentrate on the stunts and action scenes, while George Ogilvie handled the performances of the large cast of actors. See more »
When Max "parks" his weapons, we hear the sound of 15 separate items (counting the shotgun shells as one item) hitting the counter, yet when he's finished, there are only about 7 items in the pile. Also, he puts his shotgun down second, on the right side of the counter. It immediately disappears for several shots and then reappears on the left side. See more »
You think I don't know the law? Wasn't it me who wrote it? And I say that this man has broken the law. Right or wrong, we had a deal. And the law says: bust a deal and face the wheel!
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A little bit too kindhearted, yet still interesting
Well let's get one thing out of the way right now. This film pales in comparison to the pure raw energy and action of Mad Max 2 (The Road Warrior) and it definitely shows in the second half of the film. In the Road Warrior, there was little need to explore in great detail the reasons as for why things went to hell. That film's explaining was done through the use of violent action sequences and it is one my favorite movies of all time. This film appears to be more thought provoking, which normally I would embrace in film yet in this movie it leads to too much talk and not enough action (good action anyways).
One thing I did enjoy and continue to enjoy about this story is the different cultures and ways of life that we are exposed to. I have no idea what director George Miller was doing when he dreamed up this post-apocalyptic world that operates under its own set of primitive rules but he has created a world that is every bit as interesting as Star Wars. Bartertown and Thunderdome are some of the greatest ideas ever conceived for a film. The battle inside the domed arena is one I don't think I'll ever forget. I also enjoyed being introduced to a completely different subgroup consisting of children that have survived in a lush, green strip of forest that has a source of water.
However, it is here where coincidently things get hampered by childish- like action. The rest of the movie's action scenes are like something I would expect to see in Ghostbusters or Indiana Jones. Which would be fine if this film didn't take itself so seriously in the early goings of the story. The final sequence is truly disappointing because it attempts to go for too much comical action and it just can't compete with the final chase in the Road Warrior. I would still recommend this film to those who enjoy sci-fi or action movies but beware of its flaws.
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