Tony Stark has declared himself Iron Man and installed world peace... or so he thinks. He soon realizes that not only is there a mad man out to kill him with his own technology, but there's something more: he is dying.
Robert Downey Jr.,
The brash James T. Kirk tries to live up to his father's legacy with Mr. Spock keeping him in check as a vengeful, time-traveling Romulan creates black holes to destroy the Federation one planet at a time.
Neo and the rebel leaders estimate that they have 72 hours until 250,000 probes discover Zion and destroy it and its inhabitants. During this, Neo must decide how he can save Trinity from a dark fate in his dreams.
During the reign of the Vikings, Kainan, a man from a far-off world, crash lands on Earth, bringing with him an alien predator known as the Moorwen. Though both man and monster are seeking revenge for violence committed against them, Kainan leads the alliance to kill the Moorwen by fusing his advanced technology with the Viking's Iron Age weaponry.
Bartertown is a city on the edge of a desert that has managed to retain some technology if no civilization. Max has his supplies stolen and must seek shelter there in a post apocalyptic world where all machines have begun to break down and barbarians hold what is left. He becomes involved in a power struggle in this third Mad Max film where he must first survive the town, survive the desert and then rescue the innocent children he has discovered. Written by
John Vogel <firstname.lastname@example.org>
The sandstorm at the end of the film was real, and a camera plane actually did fly into it for some shots. The storm in its entirety hit the crew in the desert, forcing them to ride it out in their cars and wherever they could find cover. See more »
When Max "parks" his weapons, we hear the sound of 15 separate items (counting the shotgun shells as one item) hitting the counter, yet when he's finished, there are only about 7 items in the pile. Also, he puts his shotgun down second, on the right side of the counter. It immediately disappears for several shots and then reappears on the left side. See more »
When I first saw Mad Max Beyond Thunderdome, I felt disappointed. It was a letdown from its amazing predecessor. I knew its reputation as an unworthy sequel, but I still realized there was something good about it, something I had never heard from other people's points of view.
It wasn't until some time later when I watched the series a second time that I noticed what it was.
Those who think MMBT is not as exciting as The Road Warrior would be right. But those that think MMBT sucks because it is not as exciting as The Road Warrior would be missing the point. What makes MMBT a worthy sequel is its way of establishing a greater scope of the setting the series takes place in. The dredges of civilization were what set the stage for the series in the original Mad Max. The barren world of desert wastelands and sparse outposts take the idea of a post-apocalyptic world one step further in The Road Warrior. A squalid setting such as Bartertown and an oasis where the tribe of children lived in MMBT once again builds on the elaborate fantasy that makes the series as popular as it is. The final, chilling realization of just what became of civilization in the closing moments of the movie are more than enough explanation as to why the the world the viewer sees in the trilogy is the way it is.
I was too young when I first saw MMBT to understand this. It wouldn't be until I saw it again some time later, with more movie-viewing experience under my belt that I realized that what makes Mad Max Beyond Thunderdome tick is not action set pieces, but a far more subtle approach of atmospheric setting.
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