Directed by | |||
| Alvy Ray Smith | |||
Writing credits | ||
| Alvy Ray Smith | (concept) | |
Sound Department | |||
| Ben Burtt | .... | sound designer | |
Visual Effects by | |||
| Loren Carpenter | .... | 3D rendering | |
| Ed Catmull | .... | models: andre/wally | |
| Don Conway | .... | input/output laser scanning | |
| Rob Cook | .... | 3D rendering | |
| Tom Duff | .... | models: andre/wally | |
| John Lasseter | .... | models: andre/wally | |
| Sam Leffler | .... | texturing/matteing | |
| Tom Noggle | .... | input/output laser scanning | |
| Thomas Porter | .... | texturing/matteing | |
| William Reeves | .... | forest design and rendering | |
| William Reeves | .... | models: andre/wally | |
| David Salesin | .... | models: andre/wally | |
| Alvy Ray Smith | .... | models: andre/wally | |
Animation Department | |||
| Tom Duff | .... | 3-D animation programmer | |
| John Lasseter | .... | character design and animation | |
| Eben Ostby | .... | 3-D animation programmer | |
Other crew | |||
| Craig Good | .... | computer logistics | |
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| Tin Toy | Red's Dream | Monsters, Inc. | Rock-A-Doodle | Knick Knack |
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| Full cast and crew | Company credits | External reviews |
| News articles | IMDb Animation section | IMDb USA section |
I gotta admit that if you watch this film today and don't understand the context for it, then you will most likely not be particularly impressed. It's such a very simple animated short and one that seems amazingly ordinary--something you could easily make today given the right rendering software and a home computer. However, think back to 1984. People rarely had home computers and those who did had systems that had major compatibility issues--with not much more power than a modern calculator (less in some cases). There were no hard drives--those that did exist were minuscule. Macintosh computers were yet to come and IBM compatible computers used primitive versions of DOS and many were using Commodore and other simple computers. And, most importantly, most games were either text only or had very, very rudimentary graphics. In this context, ANDRE AND WALLY B is absolutely amazing and breathtaking. The Pixar folks were not yet a big company but just a few individuals doing work on huge computers and they had to design all the software themselves!! And, in spite of all this, the graphics were lovely and the story of a cute bee quite watchable--even though it was really more an experimental film than anything else. Oddly, while this film is not terribly exciting today, I still prefer it to a couple of the later Pixar films (such as RED'S DREAM). A great start.