Twice Upon a Time (1983) - Plot Summary Poster

Plot Summary

  • Once upon a time, there were some people called the Rushers of Din. Each night as they slept, sweet dreams were delivered to them from sunny Frivoli, while nightmares came to them from the mysterious Murkworks. But the malevolent master of the Murk, Synonamess Botch, was not content. He wanted the Rushers to have non-stop nightmares. To do that, he would need to gain control of the Cosmic Clock. To accomplish this, he kidnaps the deliverers of the dreams, Greensleeves and the Figmen of Imagination, and then tricks Ralph, the All-Purpose Animal and his pal Mumford into stealing the mainspring from the Cosmic Clock. Realizing they've been tricked, Ralph and Mumford try to get the spring back and prevent Botch from unleashing his nightmare bombs. Along the way, they get help from their Fairy Godmother, Greensleeves' niece Flora Fauna, the junior varsity superhero Rod Rescueman, and Botch's own head nightmare writer, Scuzzbopper.

    - Written by John Bode <bode@galileo.tracor.com>
  • Once upon a time, two oddballs who are so eager to be heroes that they do something very wrong in trying to do something right. One of the two would-be heroes is Ralph, the all-purpose animal. He's a nice guy -- a friendly, dog-like animal who wears glasses, and has the special ability to transform into any creature he wishes to be. Mum, Ralph's prankster sidekick, is a trim fellow in a black suit who speaks in special effects and loves mischief and magic and a good time. Their relationship is the opposite of human and dogs: Mum is happy-go-lucky, Ralph is a worrier. Together they are funny, lovable dupes who have recently been exiled from Frivoli, Home of Sweet Dreams. But the paunchy and raunchy Synonamess Botch, maniacal ruler of the Murkworks Nightmare Factory wants to foil Greenie's efforts and increase his own production of nightmares, to the point where the Rushers are subjected to non-stop nightmares. Botch uses his vultures - who deliver the nightmares - to kidnap the Figs and Greensleeves. Botch also cons the innocent Ralph and Mum into freezing time in Din by releasing the Magic Mainspring from the Cosmic Clock, telling them that it's the humane thing to do. The naive "heroes" soon find out that stopping time was a big mistake. Their Fairy Godmother twinkles in to spell it out in her Bronx accent that they have been tricked. Ralph and Mum must now find the Spring before Botch's menacing vulture minions can drop thousands and thousands of so-called "Nightmare Bombs" on Din, preparing for world-wide misery when Botch starts time again. And now the two wannabe heroes and their friends joins forces to stop a madman from giving everyone nightmares.

    - Written by Anthony Pereyra {hypersonic91@yahoo.com}
  • Two wannabe heroes and their friends must stop a madman from giving everyone nightmares.

    - Written by Lordship <lordship@juno.com>


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