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Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local legendary cavern. Robbie starts having visions for real, and the line between reality and fantasy fuse into a harrowing adventure. Written by
Rone Barton Lokarr <firstname.lastname@example.org>
And so... we played the game again... for one last time. It didn't matter that there were no maps... or dice... or monsters. Pardue saw the monsters. We did not. We saw nothing but the death of hope. And the loss of our friend. And so we played the game until the sun began to set... and all the monsters were dead.
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This movie gives "fiction" a new meaning, a skewed, misinformed and alarmist painting of a harmless hobby. I've met people who actually were banned from playing D&D by well meaning mothers who saw this movie in reruns on Lifetime (of course, Movies of the Week are always reliable stories that help tell us what is good and bad in the world, and just because it's fiction doesn't mean that it's not all real, or so too many people think).
If done as animation and voiced with Phil Hartmann, you would think it was one of the lame propaganda films done by "Troy McClure" on the Simpsons. If you can overlook the utter over-seriousness and "it could happen to you" moralizing zealotry of the Reagan era and it's it's "Very Special" episodes of sitcoms and "Afterschool Specials" it could be enjoyable for pure camp, akin to looking at lame propaganda movies on the History Channel and laughing at the obvious deceptions.
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