Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local legendary cavern. Robbie starts having visions ... See full summary »
An American flyer who joined the RAF before his country was in the war is recovering from a leg injury in Jerusalem. Through an English friend he meets a quiet Jewish girl whose close-knit ... See full summary »
Lawrence is a rich kid with a bad accent and a large debt. After his father refuses to help him out, Lawrence escapes his angry debtors by jumping on a Peace Corp flight to Southeast Asia, ... See full summary »
Steven Gold is a stand-up comedian who is flat broke and has recently dropped out of medical school. He and several others work regularly at the Gas Station, a New York comedy club. The ... See full summary »
Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local legendary cavern. Robbie starts having visions for real, and the line between reality and fantasy fuse into a harrowing adventure. Written by
Rone Barton Lokarr <email@example.com>
Laughable early attempt to "show the danger" that playing D&D leads one to lose all contact with reality, this film (from the book) was an obvious attempt to cash-in on the popularity of the most durable RPG ever.
Never rising above the low-level of a "Made-for" that this is, it's the sort of movie which Lance Kerwin, at the peak of his teen stardom, would have turned-down flat.
9 of 12 people found this review helpful.
Was this review helpful to you?