Lawrence is a rich kid with a bad accent and a large debt. After his father refuses to help him out, Lawrence escapes his angry debtors by jumping on a Peace Corp flight to Southeast Asia, ... See full summary »
Bound together by a desire to play "Mazes and Monsters," Robbie and his three college classmates decide to move the board game into the local legendary cavern. Robbie starts having visions for real, and the line between reality and fantasy fuse into a harrowing adventure. Written by
Rone Barton Lokarr <email@example.com>
The film has scenes right outside of and inside Two World Trade Center, New York, long before the building was destroyed in the terrorists attacks of September 11, 2001. See more »
It is unclear when this story actually takes place. During the opening sequence, Robbie Wheeling and his parents drive by a cinema playing 'The Empire Strikes Back' which would place the film in 1980 or 1981. At Jay Jay Brockway's "Brigitte Bardot" party, Jay Jay makes a remark regarding the bottle of wine he is given by Robbie as "1987". Throughout the film, there are numerous signs in the dorm that refer to the year 1982, yet the calendar in Kate Finch's dorm room shows November 1983. See more »
And so... we played the game again... for one last time. It didn't matter that there were no maps... or dice... or monsters. Pardue saw the monsters. We did not. We saw nothing but the death of hope. And the loss of our friend. And so we played the game until the sun began to set... and all the monsters were dead.
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This movie is a classic. OK not in the "what a masterpiece" sense or the "what a great undiscovered gem" sense but more along the lines of "Oh my God I am gonna pee my pants laughing at this early 80s fear-mongering flick which happens to feature a young and bewildered Tom Hanks." This is right up there with "Plan 9 from Outer Space" or "Reefer Madness." Not a movie to take seriously AT ALL, just a nice slice of Reagen-era silliness for your Sunday afternoon perusal. If you haven't seen it, it is well worth rooting out, though I fear you won't "get" the beauty of it if you are not a thirtysomething former nerd who lived through the "D&D is a product of Satan and responsible for warping my child's fragile mind" eighties. Then again people are making the same complaints about "Grand Theft Auto" and "Hitman" so perhaps it still holds its charm...
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