Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local legendary cavern. Robbie starts having visions ... See full summary »
Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local legendary cavern. Robbie starts having visions for real, and the line between reality and fantasy fuse into a harrowing adventure. Written by
Rone Barton Lokarr <email@example.com>
Ah, I remember it well. 1982. I was twelve years old. Mom heard they would be showing this movie on TV and decided I should watch it so I would get out of the D&D club I had just joined at school. After it was over, she asked me what I thought.
"A perfect example of the dangers of fantasy."
She missed the sarcasm. Completely.
Rona Jaffe's book and movie did more damage to role-playing in the '80's than almost any single other source. The book and movie have little to do with the realities of role-playing. But, then again, MOST anti-RPG rants are just as bad.
I've seen it a couple of times in the video stores under "Drama". I suggested they move it to it's proper place - "Comedy". At least THEY got the joke! :)
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