Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local legendary cavern. Robbie starts having visions ... See full summary »
Bound together by a desire to play "Mazes and Monsters," Robbie and his four college classmates decide to move the board game into the local legendary cavern. Robbie starts having visions for real, and the line between reality and fantasy fuse into a harrowing adventure. Written by
Rone Barton Lokarr <firstname.lastname@example.org>
"Mazes and Monsters" attempts to capitalize on the then-hot role-playing game trend with a sensationalistic, cliche-ridden script suggesting that such games inevitably lead players into madness, despair, and suicide. So, sadly, can dismal TV-movies. But this one has an added bonus: An extremely pre-Oscar Tom Hanks.
Camp-friendly fans of Hanks should not miss this film. Fresh off the comparatively Shakespearian "Bosom Buddies," Mr. Hanks tries his best to tackle the material. Unfortunately, the implausible scenes and unintentionally hilarious dialogue soon overtake him, though he soldiers on bravely. If you enjoyed Arnold Schwarzenegger in "Hercules In New York," you'll enjoy Hanks in "Mazes and Monsters." Extensive scenes set in and around the World Trade Center are especially strange in retrospect. It's a terrible film, but Hanks' immense charm--and his ample mystical-hooey dialog--are worth the price of admission, especially in this "Lord Of The Rings"-friendly era.
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