Pinky is an awkward adolescent who starts work at a spa in the California desert. She becomes overly attached to fellow spa attendant, Millie when she becomes Millie's room-mate. Mille is a... See full summary »
Two convicts break out of Mississippi State Penitentiary in 1936 to join a third on a long spree of bank robbing, their special talent and claim to fame. The youngest of the three falls in ... See full summary »
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A fictionalized former President Richard M. Nixon offers a solitary, stream-of-consciousness reflection on his life and political career - and the "true" reasons for the Watergate scandal and his resignation.
During a future ice age, dying humanity occupies its remaining time by playing a board game called "Quintet." For one small group, this obsession is not enough; they play the game with living pieces ... and only the winner survives.
Pinky is an awkward adolescent who starts work at a spa in the California desert. She becomes overly attached to fellow spa attendant, Millie when she becomes Millie's room-mate. Mille is a lonely outcast who desperately tries to win attention with constant up-beat chatter. They hang out at a bar owned by a strange pregnant artist and her has-been cowboy husband. After two emotional crises, the three woman steal and trade personalities until they settle into a new family unit that seems to give each woman what she was searching for. Written by
danetta cox cordova
Even Altman admitted that he wasn't sure what the ending would be, although he did have a loose theory about it. See more »
When Millie and Pinkie prepare for dinner party, the time line is way out of whack. Scene begins in early morning, as Millie wakes Pinkie and tells her she is going grocery shopping for the dinner. Millie returns from store (presumably within an hour or so), Pinkie carries out garbage after spilling shrimp cocktail on herself and, en route to trash cans, meets dinner guests who say they can't come because they're on way to a beer joint instead - a scene that would have occurred no later than mid-morning and means that seven or more hours are unaccounted for. See more »
Altman made a lot of films that are obscure and deserve to remain so ("Quintet"), but he also made a lot of films that are obscure but deserve to be seen, and "3 Women" is one of those. It's one of the most fascinating films Altman created, and that's really saying something from a director who was able to make even his bad films fascinating.
Altman claimed that "3 Women" was inspired by a dream he had while his wife was lying ill in a hospital, and the film does indeed work on its audience the way a dream does. It resists literal interpretation, and will probably frustrate any viewer who insists upon tidiness in their movies. It communicates its messages instead through pervasive imagery and tone -- it's not "about" something as much as it's about making you FEEL something, and it does that expertly. This movie will stick in your mind and haunt you long after you've seen it.
If I were forced to explain the film's plot, it would go something like this: Shelley Duvall plays Millie, a rather foolish woman who works in a geriatric physical therapy center, and whose roommate has just moved out to live with her boyfriend. Sissy Spacek plays Pinkie, newly hired at the center and put under Millie's direction. Millie is a pathetic character -- she yammers on endlessly about ridiculously trivial things (like how to make tuna melts) and doesn't realize that everyone around her either ignores her or makes fun of her. But Pinkie nevertheless becomes enamored of her and moves in with her. The third woman of the title is Willie, a reclusive artist who owns both the apartment complex in which Millie and Pinkie live, and a saloon that resembles something from a ghost town. She paints murals of strange-looking mythological creatures engaged in violent and sexual acts. These images recur throughout the film, as do images of water. Everything up to this point in the movie is dealt with in a fairly straightforward manner. But then Pinkie has an accident, and when she wakes up, she's become a different person, causing Millie's hold on reality, already tenuous, to unravel. At this point, the film becomes reminiscent of films like "Persona" and "Mulholland Drive," in which seemingly separate female characters merge into different facets of one female personality.
The ending is creepy and chilling in ways that are hard to define. The whole film has violent undertones -- the lone male character in the film is a lout and vaguely predatory; all of the women at various moments seem to be holding back a barely suppressed rage. Altman uses his camera in his characteristically expert manner to shape our perceptions about what we are seeing, and he uses other parts of his mise-en-scene, like color (Millie's favorite colors are yellow and purple, and look for them in the art direction), to bring a slightly surreal quality to even the most mundane of locations.
I've always thought that Shelley Duvall was an underrated actress, and she gives one of her best performances as Millie (and almost looks pretty for a change). Sissy Spacek is tremendous as well, and shows a remarkable range as Pinkie. Both of these actresses do wonderful things with tough roles, and even if we sometimes feel like we're on uneven footing because of the movie's enigmatic nature, the actresses are so assured in their parts that we can rely on them to guide us through it.
Altman directed a quartet of "dream" films that all revolve around the psychological and emotional crises of women: "That Cold Day in the Park" (1969); "Images" (1972); "Come Back to the 5 & Dime, Jimmy Dean, Jimmy Dean" (1982); and "3 Women." I've not seen "That Cold Day..", but of the other three, though all of them have qualities to recommend them, "3 Women" is easily the best.
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