A group of aliens from another planet head for Earth with the intentions of conquering it. Their first ship is destroyed in transit by the giant flying turtle Gamera. A second ship makes it to Earth and captures two Boy Scouts and holds them captive so that Gamera will not attack them. The aliens then implant a remote control device into the monster's neck and use the great turtle to attack Tokyo. The boys then come up with a plan to foul up the remote control device to the point where Gamera does the opposite of what he is ordered to. As a result Gamera destroys the aliens ship, but then has to contend with their giant squid like leader Viras. Written by
Brian Washington <Sargebri@att.net>
American International titled their U.S. version "Destroy All Planets" after the success they had with the release of Ishiro Honda's Destroy All Monsters (1968) under the title "Destroy All Monsters". See more »
For the U.S. version releaed by American International under the title "Destroy All Planets," director Noriaki Yuasa's name is listed on screen as "Kenji Yuasa." See more »
No one goes into the old Gamera movies expecting brilliance. In fact, most watch them fairly openly to delve into the schlock, whether as a guilty pleasure or to enjoy mocking it. I am somewhere in the middle of these two. I have a massive high tolerance for "badness", especially when it is done in the spirit of earnest fun, but there was a couple of times where I just wanted to shut this one off.
The first reason was the flashbacks to which many viewers allude. Not only is there a roughly fifteen minute scene composed of much too large chunks of "fight" scenes from earlier movies, but there are at least two "major" scenes that are taken from the first and second movie and then played off as freshly happening. It is so poorly done, that the scenes from the first one are left in black and white, despite the rest of this movie being in color! The second reason was the utter illogic of this one, in places. A genius kid is one thing, if almost always annoying at times, but this one went above and beyond. Not only is the kid allowed to tamper with various things with almost no repercussion, but him and his friend are given far too much freedom in the middle half of the movie. It is almost like this is a kid's happy dream, as opposed to an abduction by a vindictive life force.
And the climatic decision...egads! All in all, I stuck with it, and finally just started laughing out loud at it machinations. The final scene has some really good moments, as well, including some really well staged smashes and jabs. I give it a solid five stars, I enjoyed it once my brain switched over into its mode of handling things.
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