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Season:
1
Year:
1967
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1968
| Season 1, Episode 0: ArrivalOriginal Air Date—5 September 1967 After resigning, a secret agent finds himself trapped in a bizarre prison known only as The Village. |
| Original Air Date—8 October 1967 Nadia, Number 8, arrives in The Village and together with Number 6 they plot their escape. |
| Original Air Date—15 October 1967 Number 2 believes that Number 6 resigned because he was going to sell out his superiors. Using his dreams, Number 2 tries to determine which of three possible candidates he was working with. |
| Original Air Date—22 October 1967 Number 6 runs for the office of Number 2. |
| Original Air Date—29 October 1967 Number Six wakes up with a new identity. Now he's Number Twelve. Worse, Number Two asks him to impersonate someone--Number Six. But the new Number Six is more like him than he is. |
| Original Air Date—5 November 1967 Number 2 tries using an instant learning process as a brain washing tool and is stopped by Number 6. |
| Original Air Date—12 November 1967 Number 6 wakes up to find the Village totally deserted. |
| Original Air Date—26 November 1967 Number 6 comes across a body that has washed ashore with a radio. After sending the body back out to sea, he tries to use the radio to get rescued. |
| Season 1, Episode 8: CheckmateOriginal Air Date—3 December 1967 After waking up from an artificial sleep, Number 6 discovers a game of "live chess" on the Village green in which the "chessmen" are Villagers and the players sit in elevated chairs and call out the moves with megaphones. Recruited by one player as the Queen's pawn, he only reluctantly obeys his "master's" orders. After the match, Number 6 enacts a new escape plan that requires the complicity of a specific type of individual. He chooses one of the rooks from the chess game, a man known for his rebellious nature. |
| Original Air Date—10 December 1967 Number 6 goes after Number 2 after he drives a fellow village resident to her death. |
| Original Air Date—17 December 1967 Number Six hears of an assassination plot against Number Two. But Number Two is the one doing all the plotting. |
| Original Air Date—31 December 1967 After a brawl Number 6 is declared "unmutual" and is made to think that he has undergone "instant social treatment." |
| Original Air Date—7 January 1968 With his mind transferred to another body, Number 6 wakes up in his London flat and can't convince his colleagues who he is. He takes off to Austria to find the one man who can help him, the person Number 2 wants him to find. |
| Original Air Date—14 January 1968 Number 6 finds himself in the middle of a wild west version of his imprisonment. |
| Original Air Date—21 January 1968 Back in London, Number 6 is trying to track down a crazed scientist who is protected by his homicidal daughter. |
| Original Air Date—28 January 1968 Because all other attempts to break Number 6 have failed, Number 2 decides to engage him in a game where one of them will end up dead. |
| Season 1, Episode 16: Fall OutOriginal Air Date—4 February 1968 After witnessing the trials of Number 2 and Number 48 and meeting the President of the Assembly, Number 6 escapes during the chaos that follows. |
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