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Gerry Anderson's third SF supermarionation saga told the adventures of the WASPs (the World Aquanaut Security Patrol) as they explored the oceans and kept the world safe from a variety of ... See full summary »
Joe McClaine is a 9-year-old boy whose adoptive father has developed a method of transferring specialist "brain patterns", and hence skills, into his son's mind. As a result, Joe is able to... See full summary »
The International Rescue team is faced with one of its toughest challenges yet, as the revolutionary lighter-than-air craft Skyship One is hijacked while on her maiden voyage around the ... See full summary »
Fireball XL5 was part of the fleet of interplanetary rockets protecting Sector 25 of the Solar System from alien invasion under the supervision of the World Space Patrol. In command of XL5 ... See full summary »
Gerry Anderson's first science fiction Supermarionation series. Super Car was a prototype vehicle that could travel in the air, on land or beneath the sea. Its test pilot was Mike Mercury, ... See full summary »
In the year 2020 Earth is under threat from Martian androids who want revenge on the human race. They consist of Zelda, her son Yung-star and her sister called Cy-star. An organisation is ... See full summary »
Legendary British children's animation of the early 70s made by the 'Smallfilms' team of Oliver Postgate and Peter Firmin, this series chronicled the melancholically funny lives of the ... See full summary »
Iconic British children's animated series set in the fictional, picturesque village of the title. Each episode opens with a character emerging from a music box and they will be the central character of the forthcoming story.
A misunderstanding on Mars provokes an alien race called the Mysterons to declare a war of nerves on Earth. Throughout the series, they continually make terrorist threats and attempt to follow through with their ability to create obedient duplicates of anyone they kill. Their key opponent is the international intelligence organization, Spectrum, whose agents are code-named according to various colours. Their top agent in this war is Captain Scarlet, an agent who was subjected to the duplication process, but was still alive at the time. As a result, his clone was able to shake off the Mysterons' control, but leaving being him indestructible and able to survive any wound. Together with his partners, Captain Blue and Spectrum's fighter squadron, The Angels, the now immortal Captain Scarlet must constantly struggle to thwart the Mysterons' ever present threats. Written by
Kenneth Chisholm <email@example.com>
According to Gerry Anderson on the DVD commentary for the Pilot episode The Mysterons were written as an invisible enemy because Gerry didn't want to offend any aliens if life were ever found on Mars. See more »
The Mysterons, sworn enemies of Earth, possessing the ability to recreate an exact likeness of an object or person... but first they must destroy.
[cat howls, gun fires]
Leading the fight, one man fate has made indestructible. His name... Captain Scarlet.
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The opening credit sequence of some early episodes ends with the spoken warning: "Captain Scarlet is indestructible. You are not - remember this. Do not try to imitate him." See more »
CS&M's American-broadcast predecessors (Supercar, Fireball XL5, Stingray, Thunderbirds) prompted novelty, fun, and no small amount of wishful thinking on the part of this frustrated model railroader. Thunderbirds to me at least became a pleasurable engineering-problem-of-the-week. But CS&M was different, far different.
Invisible yet palpable evil was afoot. Characters that looked a lot more human got snuffed. Intentional catastrophes abounded or were openly threatened. And to confront this was SPECTRUM, sometimes arriving not quite in the nick of time.
It may have aimed for the kids, but it was adult fare, at times delivered with genuine style and suspense. (I suspect the producers later chose to tone things down, hence Joe 90 and The Secret Service.) And at all times it was delivered with outright craftsmanship, a superb meld of direction, stories, voice acting and characterization, photography and editing, production design, sound and musical score, and in-camera special effects.
If you're new to Supermarionation, don't mind the puppetry, kit-bashed models, tabletop explosions or rolling backgrounds, overlook the occasional wire and slot in the pavement, and just watch a show that has style. Because everything is scaled-down but filmed as realistically as practicable you'll get drawn into it faster than you think. For a sampler view the episodes "Winged Assassin," "Big Ben Strikes Again," "Manhunt," "Operation Time," "Shadow of Fear," "The Heart of New York," "Fire at Rig 15," "Traitor," "Noose of Ice" and "Attack on Cloudbase."
I don't quite know when I'll view the CGI successor series, but I suspect tastes have changed over time. CS&M's original premise has unquestionably grown spookier. Suffice it to say I've seen nothing like this before or since. Be surprised, and enjoy.
(UPDATE: I gradually view the new series' episodes. Though its imagery can dazzle, given the choice between "Hypermarionation" and, as another user puts it, "the luxuriously sedate menace of the 1967 original," I still prefer the latter.)
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