The wacky and hilarious adventures of Danger Mouse, the greatest secret agent (mouse) in the world and his trusty, bumbling sidekick, Penfold. Together, they follow Colonel K's orders and ... See full summary »
As the year 3000 approaches, a war-torn Solar System is invaded by the Imperial Alliance in search of a supreme being, the F-01. The experimental X Bomber spacecraft with its young crew ... See full summary »
Based on the British hit television show In the 21st century, Jeff Tracy, a former astronaut, amasses a colossal fortune and decides that he must use it to benefit others. His answer to ... See full summary »
A misunderstanding on Mars provokes an alien race called the Mysterons to declare a war of nerves on Earth. Throughout the series, they continually make terrorist threats and attempt to follow through with their ability to create obedient duplicates of anyone they kill. Their key opponent is the international intelligence organization, Spectrum, whose agents are code-named according to various colours. Their top agent in this war is Captain Scarlet, an agent who was subjected to the duplication process, but was still alive at the time. As a result, his clone was able to shake off the Mysterons' control, but leaving being him indestructible and able to survive any wound. Together with his partners, Captain Blue and Spectrum's fighter squadron, The Angels, the now immortal Captain Scarlet must constantly struggle to thwart the Mysterons' ever present threats. Written by
Kenneth Chisholm <email@example.com>
CS&M's American-broadcast predecessors (Supercar, Fireball XL5, Stingray, Thunderbirds) prompted novelty, fun, and no small amount of wishful thinking on the part of this frustrated model railroader. Thunderbirds to me at least became a pleasurable engineering-problem-of-the-week. But CS&M was different, far different.
Invisible yet palpable evil was afoot. Characters that looked a lot more human got snuffed. Intentional catastrophes abounded or were openly threatened. And to confront this was SPECTRUM, sometimes arriving not quite in the nick of time.
It may have aimed for the kids, but it was adult fare, at times delivered with genuine style and suspense. (I suspect the producers later chose to tone things down, hence Joe 90 and The Secret Service.) And at all times it was delivered with outright craftsmanship, a superb meld of direction, stories, voice acting and characterization, photography and editing, production design, sound and musical score, and in-camera special effects.
If you're new to Supermarionation, don't mind the puppetry, kit-bashed models, tabletop explosions or rolling backgrounds, overlook the occasional wire and slot in the pavement, and just watch a show that has style. Because everything is scaled-down but filmed as realistically as practicable you'll get drawn into it faster than you think. For a sampler view the episodes "Winged Assassin," "Big Ben Strikes Again," "Manhunt," "Operation Time," "Shadow of Fear," "The Heart of New York," "Fire at Rig 15," "Traitor," "Noose of Ice" and "Attack on Cloudbase."
I don't quite know when I'll view the CGI successor series, but I suspect tastes have changed over time. CS&M's original premise has unquestionably grown spookier. Suffice it to say I've seen nothing like this before or since. Be surprised, and enjoy.
(UPDATE: I gradually view the new series' episodes. Though its imagery can dazzle, given the choice between "Hypermarionation" and, as another user puts it, "the luxuriously sedate menace of the 1967 original," I still prefer the latter.)
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