Muraki, a hardboiled Yakuza gangster, has just been released from prison after serving a sentence for murder. Revisiting his old gambling haunts, he meets Saeko, a striking young ... See full summary »
February 17 to March 3, 1860, inside Edo castle. A group of assassins wait by Sakurada Gate to kill the lord of the House of Ii, a powerful man in the Tokugawa government, which has ruled ... See full summary »
Akemi and the man of her clan confront their opponents; Akemi delivers a sword thrust to kill the opponents' leader, and Aiko, his daughter, tries to interpose herself, suffering a glancing... See full summary »
A sharpshooter kills two prisoners in a police van at night. The guard on the van is suspended for six months; he's Tamon, an upright, modest man. He begins his own investigation into the ... See full summary »
Feudal Japan, 1543 to 1562. Kansuke Yamamoto is a samurai who dreams of a country united, peaceful from sea to sea. He enters the service of Takeda, the lord of Kai domain. He convinces ... See full summary »
_Kanto Wanderer_ is a very different film to more contemporary Yakuza movies, such as _Black Rain_. Rather than focusing on the action, _Kanto Wanderer_ examines in depth the motivation and ethics of Yakuza members, in particular those of the young gangster Katsuta. The Yakuza ethic is of prime importance to this young man - he is, in fact, derided by an older member as being too traditional. Whilst examining Katsuta's efforts to remain faithful to the old ways in a changing world, the viewer is treated to a very low-key look inside Yakuza business, including several scenes of card-sharping, Japanese style.
Visually, the film is quite beautiful, with meticulously balanced composition and very effective use of colour. The latter is particularly noticeable with reference to banners and signs (which appear in a great many scenes), and in the skilful use of contrast - bright colours which stand out against white flags in the background, for example. One scene in which two gangsters are killed in a gambling house perhaps uses of colour to the greatest effect and impact, as well as blending diegetic and non-diegetic visual elements seamlessly.
8 of 10 people found this review helpful.
Was this review helpful to you?