All at Sea (1957)
- Summaries (3)
Captain Ambrose comes from a long line of distinguished sailors...but is all too susceptible to seasickness. After the war, he buys himself a nautical command on shore; a decrepit amusement pier at the British resort town Sandcastle-on-Sea, whose prim town council has outlawed arcade games as a form of gambling! Running the pier like a naval vessel, the captain's determination to make it a modern, going concern meets steady opposition. But with an unexpected new ally, he pursues a remarkable scheme to liberate his "ship" from land authorities...
A British Naval Captain, who is plagued by incurable seasickness, retires from service and buys a decrepit amusement pier in a small coastal town. After discovering the local commissioners seek to condemn and seize his pier under eminent domain laws, he registers the pier under a foreign flag as a cruise ship at anchor.
A seasick sea captain commands an amusement pier despite local opposition.
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