One thing that makes this final entry in the Crime Doctor series better than average, aside from the interesting collection of players, is the writing, a mixture of 1940s crime dramas with a few throwbacks to 1930s comedies.
On one hand we have a spattering of old-timey cops-and-robbers lingo, with terms like "moll," "dip," "binnie", "pigeon," and "prowl car". Plus, there's the gratuitous use of firepower to pursue an obviously unarmed suspect which wouldn't be tolerated in today's televised police procedure.
On the other hand there are several laugh-out-loud zingers and one-liners that are clever in context but would make no sense if repeated here.
With a less convoluted plot than previous entries in the series, there is still a sufficient number of suspects to keep one guessing as to the perpetrator; but this tale depends less on our good doctor's crime-solving abilities than on a device introduced midway through the action at which one's immediate reaction is "evidence".
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