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- Ten years after the release of their flagship video game Psychonauts, Double Fine Productions returns to its most celebrated franchise with Psychonauts 2. Now facing the pressure to produce a worthy sequel, the studio must confront overly ambitious designs, poor morale, technical challenges and financial woes, all during a turbulent span of time for the world. Double Fine PsychOdyssey is the direct continuation of the acclaimed series Double Fine Adventure, and offers even deeper insight into the passion, humor, and heartbreak of video game development.
- A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.
- Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.
- With time and money running out, Zak struggles to find the path forward.
- The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.
- The team picks up the pace as the E3 deadline looms. Meanwhile Greg and Tim work to secure Double Fine's financial future.
- The team wraps up their playable demo and has a blast showing the game off to the public for the first time.
- Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.
- Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.
- Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.
- Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.
- As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.
- The team adjusts to working from home during the pandemic, pushing the release date out even further.
- Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.
- The team pushes on towards the game's imminent release as they fight to stay true to the heart of Double Fine.
- The game will pick up after the conclusion of Psychonauts in the Rhombus of Ruin, following Zanotto's rescue, the team returns to Psychonaut Headquarters, where Raz discovers that the organization had been changed by its second-in-command, and psychic research was directed away from peacekeeping efforts towards more unorthodox studies.
- Dance your way through time to prevent dance crimes and to gather all of the crews as you progress to the most intense and long dance fight in the game! WARNING: Don't be afraid to take breaks as this story mode can go continuously!
- A misunderstood boy takes on ghosts, zombies and grown-ups to save his town from a centuries-old curse.
- After many millennials of being tortured in Hell, Raymond K. Hessle has finally earned a chance to appeal his sentence of Eternal Damnation. Upon arrival at the "appeals" gate of Heaven he is greeted by the angel who will preside over his case.