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1-18 of 18
- Following an accident, young Jay Ziegler falls into a coma. While his family and friends must continue their lives in the Real World, Jay finds himself in the magical Downworld on a quest to return home.
- Donna decides to bring Jay's dog, Bentley, into the care home to visit him. Keith gives her a helping hand. In the Downworld, the next check point brings Jay to a place he may never want to leave.
- After running from the Tower's soldiers, Jay and Flash get lost in the Mirror Maze where reflections of themselves confront them.
- Val can't bare to leave Jay in a hospital environment but opting for an experimental coma therapy facility means a hard financial decision. In the Downworld, Alpha brings the boys to her club in hopes they will lend them a map to the tower.
- In the Upworld, Jay's grandmother comes to help with his care. In the Downworld, it's a struggle between all work and all play. The team needs two parties with separate keys to reconcile their differences in order to cross the checkpoint.
- On the way to the lighthouse, Jay finds a niche as a worker in a pizza parlor and wants to stay indefinitely - out of fear his dad will not be at the lighthouse. As he waits on a pirate, he notices he is wearing his father's tie from long ago - which came from the lighthouse. Meanwhile in the outer world, Jay, still in a stupor, makes a completely voluntary, inexplicable, and brilliant chess move with his king just as in the inner world, Jay starts off for the lighthouse. Ducking into a tunnel on pure instinct, Jay follows it and encounters both pirates and more monitors but perseveres until Flash, Alpha, and he come out in sight of the lighthouse - across the water.
- Macro sets up a live broadcast game show, getting kids involved in Jay's capture. Jay himself is on the hunt for his fleeing Father. Sierra starts filming for the Driftwood campaign as it revs up for a fundraiser party.
- The team runs into The Believers; A group of archaeologists desperate to prove the existence of Big People.
- While Max and Val try more sensory stimulation on Jay in the outer world, in the inner world Jay and his friends arrive at the trading post where Jay is seized by Prop as a counterfeiter of checkpoint passes and sentenced to have his head shaved, but is saved by Frances X, Checkpoint Keeper, and passes through Checkpoint Three. Meanwhile in the outer world, Val reads Jay a birthday card from Jay's dad, and Jay rouses very slightly.
- Jay and Flash get picked up by the circus. Ring leader Baz mentions a man she alone is allowed to talk to. Jay recalls an eerie memory with his Father. In the Up world, Val must hide her wedding ring to proceed with the courts.
- Jay recognizes Brad as a child-version of his own dad, and Brad reveals to Jay the Vest of Power which, if Jay wears it, will take him back home to the outer world, but when Jay arrives there, he does not find his adult dad and returns. Instead he sets out to travel to the lighthouse where the vest seems to have originated.
- Dr. Oswald takes Jay's unconscious body back to the ravine where he fell. In the Downworld, the trio join The Liberators; soldiers dedicated to erasing the problems of the tower. While Flash fits right in, Jay and Alpha are suspicious.
- In the inner world, Jay et al. reach the Tower, but Brad has been grounded by Macro and is unavailable. The Board discusses the mystery which is Jay and how to use him to their own advantage. As Jay bursts in on the meeting, Macro tells Jay he will be the new Tower leader and goes to fetch Brad who turns out to have escaped - while Fractal uses a piece of his crystal and regression hypnosis to show how in the outer world, Jay came to travel to the inner world, but Macro smashes the crystal and tells Jay the only way he can get back to the outer world is to find the missing Brad. Suddenly Trashcan removes his disguise and reveals himself as Brad. Meanwhile in the outer world, Val and friends try to understand the significance of the objects that seem to rouse Jay.
- Brad reappears to a woken Jay in the middle of the night and confesses why he faked his death. Despite being awake, Jay still exists in the Downworld as well. Jay's friends go to check out Macro's Beacon of Stability - a tomb for the Dad.
- While Dr. Max is trying using a sensory deprivation pool on the comatose Jay in the outer world, Finger carries Jay bound in a hammock into Fractal's pit, where he hopes to make Jay into a harmless zombie using Fractal's inter-dimensional science. When Fractal resists and things do not go as planned, Finger seals up the cave with Jay and his friends inside, but, taking a hint from Fractal, they find a ventilation shaft and emerge at the tower.
- Medea develops a crush on Jay and agrees to help him. Alpha shows her secret to Flash. Medea's alter-ego in the Upworld is a teen idol who agrees to represent Driftwood's campaign.
- Flash enters his own nowhere and no one will be able to exit without him. While Keith and Donna set up for a birthday party, Val discusses Brad's disappearance with a lawyer. Jay is closer than ever to reaching his Father.
- While performing at a seniors' home with Celia, Max learns some long kept secrets about his grandfather from one of the residents.