IMDb RATING
6.2/10
103K
YOUR RATING
The living dead have taken over the world, and the last humans live in a walled city to protect themselves as they come to grips with the situation.The living dead have taken over the world, and the last humans live in a walled city to protect themselves as they come to grips with the situation.The living dead have taken over the world, and the last humans live in a walled city to protect themselves as they come to grips with the situation.
- Awards
- 2 wins & 17 nominations total
- Director
- Writer
- All cast & crew
- Production, box office & more at IMDbPro
Summary
Reviewers say 'Land of the Dead' continues George Romero's tradition of social commentary, dark humor, and gore. The film delves into class division, corporate greed, and societal collapse. It features a bleak, post-apocalyptic setting and focuses on human survival and morality. The zombies, while retaining their classic slow, shambling nature, exhibit increased intelligence and coordination. The film blends horror with social critique, though some reviewers feel the commentary is more overt and less subtle than in earlier films.
Featured reviews
George A. Romero's long-awaited return to the genre he helped create is a very, very mixed bad if not a consistently entertaining one.
Romero's greatest strength as a director have always been his creativity, creating iconic moments and literally raising the zombie from the ground up on low budgets and tight schedules. Thus, it's more than a little disappointing to see LAND, the first in his DEAD series to see major studio backing and his highest-budget to date, be so riddled with a distinct lack of imagination. Romero's depiction of a zombie-infested, post-apocalypse never feels as bleak or gritty as the brief glimpses afforded in his predecessors. Characters still speak of things like cars, countries, and pop culture in the present tense; what's left of society still somehow needs and uses currency that should've long ago been rendered worthless. The class divide still looks like the class divide now, shopping malls and luxury highrises replete with waiting lists and Boards of Directors are still open and operational as usual. It all feels artificial, incomplete; not completely surprising for a script strung together from unused pieces of DAY, but nonetheless disappointing.
The blockbuster budget is both a blessing and a curse. The scope of the film, though grander and more far-reaching then any of its predecessors combined, still feels claustrophobic and (ironically) devoid of life, and not in the good way. A long-dead Pittsburgh is never more than a few samey, empty-looking suburban streets with a suspicious lack of decaying carcasses and overgrown plant life. DAY's opening three minutes of a long-abandoned, desolate Orlando is more chilling and more grounded then anything this film has to offer. The relatively-straightforward plot often feels meandering and listless, going off on random tangents and introducing a rotating cast of wacky side characters more memorable than any of our leads. Said supporting cast, including standouts John Leguizamo, Robert Joy, Dennis Hopper, Eugene Clark, and Asia Argento, are this film's salvation, giving memorable and borderline-campy performances to make up for the nothing lead that is Simon Baker. He's a bland, generic "blonde hero guy" who's supposedly a misanthropic anti-hero but never comes across as anything more then mildly whiny, existing solely to perpetuate an already blatant political allegory that beats the audience over the head with how obvious it is. Then again, his spotlight is often drowned out by the mass of other supporting characters, which proves another fault by Romero. There are too many characters, and only so much runtime.
And yet in spite of that, the film's still immeasurably entertaining. Romero injects that indelible "X" factor that permeated his previous works and made them so beloved. The zombie makeup and gore effects, courtesy of Howard Berger and Greg Nicotero, are as good as they've ever been (save for some questionable CGI). The aforementioned supporting cast is lively and plays off each other well. And the action is as solid and gloriously pulpy as its ever been, one of the few areas where the budget really shines. Romero's no slouch, even at his most average he's still miles ahead of many other directors in the same sphere. LAND is deeply flawed, deeply imperfect, but then again you could say the same about what came before. It's still a solid B-movie, and at the end of the day that's all George ever wanted to make.
Romero's greatest strength as a director have always been his creativity, creating iconic moments and literally raising the zombie from the ground up on low budgets and tight schedules. Thus, it's more than a little disappointing to see LAND, the first in his DEAD series to see major studio backing and his highest-budget to date, be so riddled with a distinct lack of imagination. Romero's depiction of a zombie-infested, post-apocalypse never feels as bleak or gritty as the brief glimpses afforded in his predecessors. Characters still speak of things like cars, countries, and pop culture in the present tense; what's left of society still somehow needs and uses currency that should've long ago been rendered worthless. The class divide still looks like the class divide now, shopping malls and luxury highrises replete with waiting lists and Boards of Directors are still open and operational as usual. It all feels artificial, incomplete; not completely surprising for a script strung together from unused pieces of DAY, but nonetheless disappointing.
The blockbuster budget is both a blessing and a curse. The scope of the film, though grander and more far-reaching then any of its predecessors combined, still feels claustrophobic and (ironically) devoid of life, and not in the good way. A long-dead Pittsburgh is never more than a few samey, empty-looking suburban streets with a suspicious lack of decaying carcasses and overgrown plant life. DAY's opening three minutes of a long-abandoned, desolate Orlando is more chilling and more grounded then anything this film has to offer. The relatively-straightforward plot often feels meandering and listless, going off on random tangents and introducing a rotating cast of wacky side characters more memorable than any of our leads. Said supporting cast, including standouts John Leguizamo, Robert Joy, Dennis Hopper, Eugene Clark, and Asia Argento, are this film's salvation, giving memorable and borderline-campy performances to make up for the nothing lead that is Simon Baker. He's a bland, generic "blonde hero guy" who's supposedly a misanthropic anti-hero but never comes across as anything more then mildly whiny, existing solely to perpetuate an already blatant political allegory that beats the audience over the head with how obvious it is. Then again, his spotlight is often drowned out by the mass of other supporting characters, which proves another fault by Romero. There are too many characters, and only so much runtime.
And yet in spite of that, the film's still immeasurably entertaining. Romero injects that indelible "X" factor that permeated his previous works and made them so beloved. The zombie makeup and gore effects, courtesy of Howard Berger and Greg Nicotero, are as good as they've ever been (save for some questionable CGI). The aforementioned supporting cast is lively and plays off each other well. And the action is as solid and gloriously pulpy as its ever been, one of the few areas where the budget really shines. Romero's no slouch, even at his most average he's still miles ahead of many other directors in the same sphere. LAND is deeply flawed, deeply imperfect, but then again you could say the same about what came before. It's still a solid B-movie, and at the end of the day that's all George ever wanted to make.
Let me start by saying I'm a big fan of George Romero's previous films, especially the dead series. I thought he really hit his stride with Day of the Dead making a slick, structurally sophisticated continuation of his original idea. Not many people can pull off a sequel and I thought he did it twice with Dawn and Day. I also think he had something quite interesting to say with each of those films, layering thematic commentary under the story without distracting from main story elements or themes. His films were always about the shortcomings of man and the inability to work together in the face of danger. His films were always about the people, not the zombies.
But now he has tried so hard to make a political statement that he has hammered into his own genre at the expense of the film. It was interesting in Day when the scientist discovers that a zombie can regain some latent memory and begin to function in a more human way. I was very powerful when that zombie musters up just enough motor skill and latent memory to shoot the villain. It feels like a stretch to say that the zombies, or even the one zombie, in Land could make a conversion of understanding that leads an all out revolt. On an intellectual level, I understand it, but it just didn't work for me. This seems to me like a bigger deviation from the Romero concept then some of the things complained about in the many Romero inspired films recently.
The world described in the previews and press material doesn't seem fully realized. There is a huge divide between the rich and the poor. Why? How did it get that way. It doesn't seem like that would function well under the circumstances of the world as it is, especially in a small society. Why don't we find out anything about how this place works? How does Denis Hopper maintain his power? It is presented as a concept without any real thought. In the original film "The Island of Lost Souls" Doctor Moreau controls his population of beasts with fear. He cracks the whip, recites the law, and talks about the house of pain, which the audience knows to be the doctor's laboratory, but the beasts know it as a building where screams are heard. This is a stunningly well designed political metaphor. In Land of the Dead, I couldn't help thinking that the underlying political message was driving the story and that questionable things were written into the story for the wrong reasons. Money is a major plot device. Denis Hopper tries to escape the city with two large bags of money. What good is money outside the city? I was wondering, what good is money inside the city? Money only works if people believe in the underlying value of it. Most countries in the real world can't keep a stable currency. There is an aerial shot of the city during the day showing the streets deserted. Why are the streets deserted? Where are all the people? Later we see the same shot only the streets are now filled with Zombies. The characters keep talking about going to Canada as a safe haven. Why? Why is Canada safer than the United States. I was left to believe that this was more political commentary. Why are the Zombies trying to get to the city? They seem to be driven by some underlying, dare I say it, political motivation.
The film as a whole seemed less like a story of characters in a horrific world established in the earlier films, and more like a series of one dimensional vignettes based on thin political ideology Rich verses poor, violence in America, mismanagement of government in post 9-11 society, negotiating with terrorists, yeah we get it. Not so subtle.
But now he has tried so hard to make a political statement that he has hammered into his own genre at the expense of the film. It was interesting in Day when the scientist discovers that a zombie can regain some latent memory and begin to function in a more human way. I was very powerful when that zombie musters up just enough motor skill and latent memory to shoot the villain. It feels like a stretch to say that the zombies, or even the one zombie, in Land could make a conversion of understanding that leads an all out revolt. On an intellectual level, I understand it, but it just didn't work for me. This seems to me like a bigger deviation from the Romero concept then some of the things complained about in the many Romero inspired films recently.
The world described in the previews and press material doesn't seem fully realized. There is a huge divide between the rich and the poor. Why? How did it get that way. It doesn't seem like that would function well under the circumstances of the world as it is, especially in a small society. Why don't we find out anything about how this place works? How does Denis Hopper maintain his power? It is presented as a concept without any real thought. In the original film "The Island of Lost Souls" Doctor Moreau controls his population of beasts with fear. He cracks the whip, recites the law, and talks about the house of pain, which the audience knows to be the doctor's laboratory, but the beasts know it as a building where screams are heard. This is a stunningly well designed political metaphor. In Land of the Dead, I couldn't help thinking that the underlying political message was driving the story and that questionable things were written into the story for the wrong reasons. Money is a major plot device. Denis Hopper tries to escape the city with two large bags of money. What good is money outside the city? I was wondering, what good is money inside the city? Money only works if people believe in the underlying value of it. Most countries in the real world can't keep a stable currency. There is an aerial shot of the city during the day showing the streets deserted. Why are the streets deserted? Where are all the people? Later we see the same shot only the streets are now filled with Zombies. The characters keep talking about going to Canada as a safe haven. Why? Why is Canada safer than the United States. I was left to believe that this was more political commentary. Why are the Zombies trying to get to the city? They seem to be driven by some underlying, dare I say it, political motivation.
The film as a whole seemed less like a story of characters in a horrific world established in the earlier films, and more like a series of one dimensional vignettes based on thin political ideology Rich verses poor, violence in America, mismanagement of government in post 9-11 society, negotiating with terrorists, yeah we get it. Not so subtle.
Land of the Dead - The 4th part of George A. Romero's zombie quadrillogy. It's been decades since the dead began to walk the Earth, and now they practically own it (except for Canada for some reason). There is one last little mega-city that is surrounded by electric fences, armed patrols and barbed wire on one side, and nothing but water on all other four sides, because the dead supposedly don't like water. Despite the fact that the surrounding lands are rife with zombies, this metropolis is incredibly corrupt. All thanks to evil bureaucrat Kaufman (Dennis Hooper, who I had a ball watching) who makes all but a select few rich folks (who have never seen or fought a real zombie) live in slums. There you can get your picture taken with zombies, or watch zombie fights (they fight over animals and the occasional human). There are a few mercenaries paid to make runs in a giant tank truck for precious commodities in the outside world.
Now I like George and could thank him endlessly for starting the zombie franchise, but he has always favored gore just a little more over character development, and has always liked his zombies just a LOT more than his humans. Heck in this movie, the zombies are practically the good-guys! They're just like you and me, except they rip people's arms in two (and I do mean length-wise) and tear belly button rings out of people. They are actually pretty intelligent and moderately fast at walking. By far the biggest threats in Romero's movies (most notably "Big Daddy" (Eugene Clark). For the most part though, it works, and it's good gory fun. Except the character development thingy. While I don't begrudge Romero for having fun with his zombies, I wasn't too sympathetic to Riley (Simon Baker) or Slack (Asia Argento). Riley, like Romero it seems, is just tired of character development as he has Riley say "I'm fed up with back-stories". But Riley dear boy, that's how the audience grows to care about you. Slack almost kills several of her fellow team-mates and does not grow at all, but that's the script's fault. Both of these characters, however are played well for what the actors are given.
Surprisingly the secondary characters are far more endearing. Cholo (John Leguizamo) was not only believable as a merc, but I was quite sympathetic to him as he realized that he was a pon. "Pilsbury" (Pedro Miguel Arce) and Charlie (Robert Joy) are endearing and funny.
So the effects are good. The story is iffy. The acting is good. The character development is iffy. The ending is really lame. This gets an overall B
Now I like George and could thank him endlessly for starting the zombie franchise, but he has always favored gore just a little more over character development, and has always liked his zombies just a LOT more than his humans. Heck in this movie, the zombies are practically the good-guys! They're just like you and me, except they rip people's arms in two (and I do mean length-wise) and tear belly button rings out of people. They are actually pretty intelligent and moderately fast at walking. By far the biggest threats in Romero's movies (most notably "Big Daddy" (Eugene Clark). For the most part though, it works, and it's good gory fun. Except the character development thingy. While I don't begrudge Romero for having fun with his zombies, I wasn't too sympathetic to Riley (Simon Baker) or Slack (Asia Argento). Riley, like Romero it seems, is just tired of character development as he has Riley say "I'm fed up with back-stories". But Riley dear boy, that's how the audience grows to care about you. Slack almost kills several of her fellow team-mates and does not grow at all, but that's the script's fault. Both of these characters, however are played well for what the actors are given.
Surprisingly the secondary characters are far more endearing. Cholo (John Leguizamo) was not only believable as a merc, but I was quite sympathetic to him as he realized that he was a pon. "Pilsbury" (Pedro Miguel Arce) and Charlie (Robert Joy) are endearing and funny.
So the effects are good. The story is iffy. The acting is good. The character development is iffy. The ending is really lame. This gets an overall B
Rating: * 1/2 out of ****
Land of the Dead has been long-awaited for a good two decades. Set presumably some time after Day of the Dead, the plot focuses on a human population that has managed to survive by barricading themselves within the "remains" of Pittsburgh by means of guards and electrified fences (as well as rivers that are bordering the city). The rich reside in a tower called Fiddler's Green but everyone else is forced to live in the streets, with only the false hope of being able to attain high-class status.
One guy dissatisfied with living in the streets, Cholo (John Leguizamo), doesn't take kindly to the mayor's (Dennis Hopper) refusal, especially having been his lackey for three years with the expectation of reward. So Cholo steals the armored vehicle Dead Reckoning and threatens to destroy Fiddler's Green unless he gets his five million dollars (which is the amount needed to get high-class status, but did he really expect to be welcomed into Fiddler's Green with open arms after this incident?). Refusing to cooperate, the mayor hires Riley (Simon Baker) to bring Dead Reckoning back. Meanwhile, the undead are planning to invade the city thanks to the evolving zombie called Big Daddy, and given this couldn't happen at a worst possible time, you can guess what'll happen next.
I'm going to put it bluntly, this film is by far the worst of Romero's zombie movies, lacking in so many ways that I would still feel the same way even if I didn't have its predecessors to compare it with. But there are its predecessors, and having already seen three prior films in which characters must hold off scores of zombies at bay from inside some "safe" location before it's ultimately penetrated by the undead, let's just say seeing this a fourth time gets a little repetitive.
The film does have elements worth appreciating, the cinematography is excellent and easily the best of the series; I especially loved the stylish and creepy nighttime shot of zombies shuffling within a fog-shrouded forest. The movie is also the most action-packed of the series, so the non-stop gunfire keeps the movie watchable. The production values are also pretty good considering the budgetary limitations (some of the f/x still look pretty weak, though).
Otherwise, LOTD is rushed, unfulfilling, and does little its predecessors haven't already accomplished. What new material it does aim for is poorly conceived, a shocker considering Romero's had twenty years to mull over this material. Take the city, for instance, it's never fully explained how the monetary system works or where the electricity is coming from. I was able to suspend my disbelief for the latter in Dawn of the Dead, but I'm not willing to let Romero pull the same trick twice, especially when the inner workings of the city should have been further explored.
The movie's social commentary feels like a slapdash effort of contemporary issues tossed together without any real coherency, with characters acting in blatantly idiotic fashion for no other purpose than to continue serving the commentary. The original Dawn of the Dead's commentary on consumerism worked because it was a natural outgrowth of the way the characters' believably behaved (if you had free reign to a mall, you likely wouldn't want to leave, would you?).
Yet here, Romero feels compelled to ensure that Hopper's character won't dare negotiate, even preferring to leave the city (to go where exactly?) and kill an associate rather than give up five million bucks. To keep the commentary going, Romero even has Hopper take all his cash with him, even though I had to wonder what it was good for. Considering his demands, the same problem also applies to Cholo. Are there other cities/outposts out there using the same currency as well? If so, why not at least mention it so we don't question the characters' motivations, especially considering it's the basic framework that leads to so many deaths later in the film.
There are further instances of stupidity, such as Riley choosing not to warn anyone inside the city about Big Daddy. The soldiers protecting the city prove incompetent in almost every fashion, with one guard actually rappelling into a crowd of zombies. Later in the film, there's even a guy who wears headphones while he's outside the city, by himself, and not at all far from known zombie territory. This scene is also indicative of the countless jump scares Romero attempts, all of them obvious and hilariously overdone.
As for the zombies, there's the storyline involving Big Daddy, an undead gas station attendant who's inexplicably getting smarter. Much of the appeal of zombies is seeing them act out as mindless drones with no other motivation than to eat human flesh. That Big Daddy is able to think and seems to actually want revenge for his fallen zombie brethren completely mutes the sense of dread and terror that came with zombies acting on just pure instinct.
Most astoundingly, Romero takes this a step further and actually wants us to sympathize with the zombies. I shouldn't be surprised by this development, as it's all been clearly leading up to this point since Bub's humanity in Day of the Dead and the constant "they're us, we're them" lines. Doesn't mean I have to like it, especially when the previous installments have made it clear being a zombie isn't something to cherish and the general fact that they like to eat people doesn't exactly make me want to side with them. For me, LOTD continues Romero's downward spiral, and I still haven't liked a movie of his since the 80s.
Land of the Dead has been long-awaited for a good two decades. Set presumably some time after Day of the Dead, the plot focuses on a human population that has managed to survive by barricading themselves within the "remains" of Pittsburgh by means of guards and electrified fences (as well as rivers that are bordering the city). The rich reside in a tower called Fiddler's Green but everyone else is forced to live in the streets, with only the false hope of being able to attain high-class status.
One guy dissatisfied with living in the streets, Cholo (John Leguizamo), doesn't take kindly to the mayor's (Dennis Hopper) refusal, especially having been his lackey for three years with the expectation of reward. So Cholo steals the armored vehicle Dead Reckoning and threatens to destroy Fiddler's Green unless he gets his five million dollars (which is the amount needed to get high-class status, but did he really expect to be welcomed into Fiddler's Green with open arms after this incident?). Refusing to cooperate, the mayor hires Riley (Simon Baker) to bring Dead Reckoning back. Meanwhile, the undead are planning to invade the city thanks to the evolving zombie called Big Daddy, and given this couldn't happen at a worst possible time, you can guess what'll happen next.
I'm going to put it bluntly, this film is by far the worst of Romero's zombie movies, lacking in so many ways that I would still feel the same way even if I didn't have its predecessors to compare it with. But there are its predecessors, and having already seen three prior films in which characters must hold off scores of zombies at bay from inside some "safe" location before it's ultimately penetrated by the undead, let's just say seeing this a fourth time gets a little repetitive.
The film does have elements worth appreciating, the cinematography is excellent and easily the best of the series; I especially loved the stylish and creepy nighttime shot of zombies shuffling within a fog-shrouded forest. The movie is also the most action-packed of the series, so the non-stop gunfire keeps the movie watchable. The production values are also pretty good considering the budgetary limitations (some of the f/x still look pretty weak, though).
Otherwise, LOTD is rushed, unfulfilling, and does little its predecessors haven't already accomplished. What new material it does aim for is poorly conceived, a shocker considering Romero's had twenty years to mull over this material. Take the city, for instance, it's never fully explained how the monetary system works or where the electricity is coming from. I was able to suspend my disbelief for the latter in Dawn of the Dead, but I'm not willing to let Romero pull the same trick twice, especially when the inner workings of the city should have been further explored.
The movie's social commentary feels like a slapdash effort of contemporary issues tossed together without any real coherency, with characters acting in blatantly idiotic fashion for no other purpose than to continue serving the commentary. The original Dawn of the Dead's commentary on consumerism worked because it was a natural outgrowth of the way the characters' believably behaved (if you had free reign to a mall, you likely wouldn't want to leave, would you?).
Yet here, Romero feels compelled to ensure that Hopper's character won't dare negotiate, even preferring to leave the city (to go where exactly?) and kill an associate rather than give up five million bucks. To keep the commentary going, Romero even has Hopper take all his cash with him, even though I had to wonder what it was good for. Considering his demands, the same problem also applies to Cholo. Are there other cities/outposts out there using the same currency as well? If so, why not at least mention it so we don't question the characters' motivations, especially considering it's the basic framework that leads to so many deaths later in the film.
There are further instances of stupidity, such as Riley choosing not to warn anyone inside the city about Big Daddy. The soldiers protecting the city prove incompetent in almost every fashion, with one guard actually rappelling into a crowd of zombies. Later in the film, there's even a guy who wears headphones while he's outside the city, by himself, and not at all far from known zombie territory. This scene is also indicative of the countless jump scares Romero attempts, all of them obvious and hilariously overdone.
As for the zombies, there's the storyline involving Big Daddy, an undead gas station attendant who's inexplicably getting smarter. Much of the appeal of zombies is seeing them act out as mindless drones with no other motivation than to eat human flesh. That Big Daddy is able to think and seems to actually want revenge for his fallen zombie brethren completely mutes the sense of dread and terror that came with zombies acting on just pure instinct.
Most astoundingly, Romero takes this a step further and actually wants us to sympathize with the zombies. I shouldn't be surprised by this development, as it's all been clearly leading up to this point since Bub's humanity in Day of the Dead and the constant "they're us, we're them" lines. Doesn't mean I have to like it, especially when the previous installments have made it clear being a zombie isn't something to cherish and the general fact that they like to eat people doesn't exactly make me want to side with them. For me, LOTD continues Romero's downward spiral, and I still haven't liked a movie of his since the 80s.
This is the first review I've written for IMDb. I must try hard not to fall into the AAAARGH!!! jaws of Report This. I'm 80 years old, have been attentively following national affairs since about 1938 (I was a fat kid from an abusive home, so hid and read a lot). So, the thing I admire the most about Land of the Dead is its being a splendid parable of life in 21st Century America (my Rastafarian daughter would say life in Babylon). It certainly captures its political and moral properties. Judging from a comment that Mr. Romero makes in one of the Bonus Features, this was intentional. Yay, Romero!
The movie's photography and special effects are super-fine. The actors are all quite competent, though and this also is splendid the only really charismatic performance comes from Eugene A. Clark, as Big Daddy the zombie leader. I was rooting for him all the way. Close to charismatic was Asia Argento, whom I first dismissed as an Obligatory Sex Interest with gymnastic abilities, but respected more and more as the film progressed. Overall, I almost never watch movies twice, but I'll sure watch this one again.
The movie's photography and special effects are super-fine. The actors are all quite competent, though and this also is splendid the only really charismatic performance comes from Eugene A. Clark, as Big Daddy the zombie leader. I was rooting for him all the way. Close to charismatic was Asia Argento, whom I first dismissed as an Obligatory Sex Interest with gymnastic abilities, but respected more and more as the film progressed. Overall, I almost never watch movies twice, but I'll sure watch this one again.
Did you know
- TriviaPartly based on the original, much longer script for Day of the Dead (1985).
- GoofsAt the start, when the Skyflowers stop and they are leaving the supermarket, 3 zombies are shot by the guy in the truck. The third zombie falls before being shot.
- Crazy creditsThe old mid-1930s Universal Pictures logo begins the film.
- Alternate versionsAvailable in an uncut and unrated version on dvd, restoring both gore and dialogue cut from the theatrical version.
- ConnectionsEdited into Cent une tueries de zombies (2012)
Details
- Release date
- Countries of origin
- Languages
- Also known as
- Tierra de los muertos
- Filming locations
- Production companies
- See more company credits at IMDbPro
Box office
- Budget
- $15,000,000 (estimated)
- Gross US & Canada
- $20,700,082
- Opening weekend US & Canada
- $10,221,705
- Jun 26, 2005
- Gross worldwide
- $47,074,133
- Runtime1 hour 33 minutes
- Color
- Sound mix
- Aspect ratio
- 2.35 : 1
Contribute to this page
Suggest an edit or add missing content
