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Video Game Review: Saints Row: Gat Out of Hell
12 hours ago
When I first heard of the Saints Row franchise, I dismissed it as a B-version Grand Theft Auto. And it’s true that it clearly much of its inspiration from Rockstar Games’ blockbuster series, from the sandbox city gameplay to the rags to kingpin storyline. But when I finally got down to playing Saints Row 2, I not only enjoyed it, but preferred it over Grand Theft Auto IV. Rather than Grand Theft Auto IV, which took itself too seriously, Saints Row 2 was a silly alternative that wasn’t afraid to have some fun. And while it didn’t have the shiny graphics or major engine as the Aaa games, Saints Row 2 had superior gameplay.
Over the years, Saints Row has embraced its wackiness and is fearless in taking new risks. The franchise has evolved to include luchadores, autotune pimps, murder game shows, zombies, gimp pony kart racing, alien invasions, Matrix constructs, »
- Andrew Hudson
Interviews: The Atticus Institute Director Chris Sparling, Vocalist Chad Kowal of Farewell, My Love
15 hours ago
Hey there creeps! Apparently the ol’ Crypt o’ Xiii is The place to be! Ghouls are knockin’ the lid off the coffin just to get in and commence to jawin’ with the cool ghoul, yours cruelly! All right, all right, calm down… the first two fiends in line… git yer arses in here! Why look who’s here; it’s die-rector Chris Sparling and viscous vocalist Chad Kowal! Greetings o’ ghoulish ones! Chris, you’re the first contestant on Daniel Xiii’s Die-a-log of the Damned!
Famous Monsters. So, yer new flick The Atticus Institute [Which I will be reviewin' shortly - Xiii] has just been released on the ol’ home vid-gee-oh. Tell us what’s up with what’s goin’ down with the idea behind Atticus.
Chris Sparling. I wanted to make a possession movie that was more of a scientific approach to dealing with that problem rather than a religious approach. I was pretty fascinated with the idea that scientists, »
Video Game Review Rewind: Castlevania
26 January 2015 5:03 PM, PST
If Famous Monsters were a video game, we would definitely be Castlevania. We both have a love for classic movie monsters (especially the Universal and Hammer ones), both got our starts in the silver age of our respective mediums, and both have gone through several iterations (though I do hope our current magazine is of better quality than Castlevania‘s newest series).
With that all being said, welcome to the Classic Castlevania Marathon. We’ll be going through all of the bit-era games of the Castlevania legacy. I would plow through the entire series, but with so many games, I’d be saying “Happy 2016″ by the time I’m through. So for now, I’m only covering the console games of the 8 and 16-bit era (though that’s not to say I won’t cover the rest somewhere in the near future).
Like a classic film, Castlevania stands the test of time. »
- Andrew Hudson
Interview: Transformers Vs. G.I. Joe Artist/Co-Writer Tom Scioli!
26 January 2015 2:38 PM, PST
There are times, o’ fiends, when yours cruelly sits back in his coffin and thinks “Damn, this gig is really n’ truly tha sh**’!”, and let me tell ya, this is ‘tha sh**tiest’ time I’ve had here yet! Wait… that doesn’t sound right… let me try again. Writin’ for ol’ Famous Monsters is a nightmare come true for the ol’ Ouija Board Kid, and what follows this ramblin’ non-sensory just proves that putrid point, as I get to chew tha fat with one of my favorite artists in the comics biz today: Tom Scioli! So why not join us as we wax all nostalgic-like and geek tha F out in the process!
Famous Monsters. So, you’re currently goin’ ape on the new Transformers Vs G.I. Joe series over at Idw, but how did you get started on the ol’ scintillatin’ sequentials biz?
Tom Scioli. Some of »