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Roadtrip Roguelike: 'Death Road to Canada' Gets Kickstarted, Features Dogs and Horse-men

27 September 2013 8:30 AM, PDT

By the time this post goes live, Rocketcat Games will have far outpaced the $25,000 Kickstarter goal they set for their new game, "Death Road to Canada." Here's why you should care: if you play your cards right, you can teach a pack of dogs to drive a station wagon.

Which is awesome, obviously.

Ok, the other, more important reason you should care is because Rocketcat Games has a sterling reputation for smart iOS games, and "Death Road to Canada" is their first PC, Mac, and Linux release.

Here's the premise:

Death Road to Canada combines post-apocalyptic decision making events with action-adventure segments where you explore randomized cities. Scavenge for supplies, find survivors, and deal with massive hordes of classic-style zombies. Recruit up to five survivors with their own random names, appearances, personalities, and quirks that can both help and hinder your journey to safety. This unique blend is wrapped in »

- Joseph Leray

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Dice Details All 'Battlefield 4' Multiplayer Modes

26 September 2013 5:00 PM, PDT

When "Battlefield 4" launches consoles and the PC next month, the Dice-developed shooter will include seven multiplayer modes which have been slowly (almost tortuously) teased out over the last two months. The usual capture and hold and deathmatch-style modes are returning as well as updated objective modes for the the Fps.

Again, most of the modes are pretty close to what's been available in games past. Conquest, Domination, and Team Deathmatch are the save as they ever were, while "Obliteration," the 24-player mode where you and your team vie for control of a bomb before destroying one of the enemy objectives, threatens to add even more mayhem to the already chaotic shooter.

Here are the short descriptions of the new modes from EA/Dice:

Conquest (Playable in the Battlefield 4 Beta) – All-out vehicle warfare mixed with intense infantry action across land, air and sea Domination (Playable in the Battlefield 4 Beta) – Fast-paced infantry »

- Charles Webb

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Ccp Announces next 'Eve Online' Expansion: 'Rubicon' Comes to New Eden in November

26 September 2013 4:15 PM, PDT

Since its inception in 2003, Ccp Games has released an expansion "Eve Online," their massively multiplayer game of asteroid mining and space-betrayal, every six months without fail. Two expansions per year, at ten years of continuous growth, carry the one … "Eve Online: Rubicon" is the twentieth expansion to the long running game, and it'll cross into New Eden in November.

On the narrative side, "Rubicon" marks the first push of "Eve"s "capsuleers" -- immortal pilots -- in defiance against the megalithic racial governments that once controlled them.

“With 'Rubicon' we are beginning an ambitious journey for the next several expansions of 'Eve' that will end up with players taking control of the most potent technologies in the universe and controlling space on an unprecedented scale," explains Andie Nordgren, senior producer. It's a cool moment in "Eve"'s lore, but it has some neat gameplay implications, too.

For example, players will »

- Joseph Leray

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Pikachu Begins: Prequel Anime 'Pokémon Origins' To Debut In November

26 September 2013 3:45 PM, PDT

Between music videos and new animated series announcements, Nintendo is really gearing up for the October 12th release of "Pokémon X/Y." Add to the pile of tie-in events the animated "Pokémon Origins," a four-part series based on the story of 1998's "Pokémon Red Version" and "Pokémon Blue Version."

According to a press release this morning, the feature will follow "the first steps of our hero Red as he sets off from Professor Oak’s laboratory. As he explores the Kanto region, he’ll encounter Team Rocket, battle his rival, and challenge the Pokémon League." You can check out the first trailer after the jump.

The first of the four parts of "Pokémon Origins" will debut November 15th on the Pokemon channel.

When you're done watching the trailer, check out a collection of screens below.

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- Charles Webb

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Macabre Steamship Roguelike 'Sunless Sea' Hits Kickstarter Funding, Recruiting Sailors for 2014 Release

26 September 2013 2:00 PM, PDT

While Nintendo tries to convince people that 2013 is the Year of Luigi, the Year of the Roguelike hurtles on, full steam ahead. "Sunless Sea," a weird fiction naval exploration game by Failbetter Games, has careened through its £60,000 Kickstarter funding goal and should, elder turtle gods willing, should come out next year on PC and Mac

One thing I like about roguelike as a genre is how flexible it is. It probably most often refers to dungeon-crawling RPGs, but it can be molded and transmuted onto action platformers ("Rogue Legacy"), first-person shooters ("Eldritch"), space travel ("Ftl"), and, presently, sea faring.

If Failbetter Games sounds familiar, it may be because we previously covered their previous project, a free-to-play narrative game called "The Black Crown Project." Thankfully, "Sunless Sea" seems a little more up front, getting its funding from Kickstarter instead of piecemeal through micro transactions.

Still, "Black Crown" is illustrative, as it »

- Joseph Leray

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Please Let This 'Mega Man' Board Game End Up Being A Thing

26 September 2013 1:35 PM, PDT

It's not enough that the creator of Mega Man is out there developing a new side-scroller homage to arguably the greatest of side-scrolling franchises out there, now we've got a board game to look forward to. A fully-licensed, competitive 2-5 player board game based on the "Mega Man" franchise is on the way from Jasco, offering yet one more celebration of the Blue Bomber's 25th anniversary.

Speaking with Rockman Online, Jasco explained that in the game, each player takes on the role of Mega Man with the goal of defeating evil robot creator Dr. Wily. And that's going to involve a strategy familiar to anyone who's a fan of the long-running series:

In order to beat Wily you have to beat the Robot Masters, and to do that you have to get through the levels. To move through levels you face challenges, the more difficult a challenge the more movement you get from beating it. »

- Charles Webb

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Interview: Director Kevin Tancharoen Gives Us Something New With 'Mortal Kombat: Legacy' Season 2

26 September 2013 1:30 PM, PDT

Actress Samantha Jo in a contemplative moment as Kitana in "Mortal Kombat: Legacy"

The launch of "Mortal Kombat: Legacy" Season two kicks off our coverage of new fights (and fighters) for the Machinima web series. Check out the first episode below. Later today, we'll bring you interviews with some of the stars and creators who've brought the battle for Earthrealm to your PC.

Interview: Mark Dacascos (Kung Lao)

Interview: Casper Van Dien (Johnny Cage)

"We didn't want to give people a carbon copy of what we did last time," director Kevin Tancharoen tells me about his team's goals in putting together a second season of the gritty web series, "Mortal Kombat: Legacy." The first season, assembled on what would be considered an ambitious fan film budget with the participation of actors like Jheri Ryan ("Star Trek: Voyager") and Michael Jai White ("Black Dynamite," "Spawn"), set out to assemble a handful »

- Charles Webb

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New Concept Art and Story Details for Canceled 'Star Wars 1313' Feature Boba Fett

26 September 2013 1:00 PM, PDT

Before it was cancelled, IGN reveals, "Star Wars 1313" would have featured Boba Fett as its helmeted protagonist in a gritty, grimy story that spelunked deep into the slums of Coruscant.

The heady days of E3 2012 -- before Disney bought Lucasfilm, closed LucasArts, and canceled "Star Wars 1313" -- seem so long ago, don't they? But a lot can happen in a little over a year, and now we're stuck talking about "1313" like its Obi Wan's ghostly floating head.

An unnamed source at what once was LucasArts has supplied IGN with a new concept art and a fifteen-minute demo, revealing new story details of the would-be third-person shooter and confirming previous rumors that the game was all about Boba Fett.

Here's the gist: Boba Fett, still in the early stages of his career, is working for Jabba the Hutt. He starts on Tatooine, sporting rag-tag armor, before eventually making it Coruscant. As the story goes, »

- Joseph Leray

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EA Executive Believes Apple Has Nintendo's Number

26 September 2013 12:28 PM, PDT

People are constantly making comparisons between Nintendo and Apple. Which is understandable; both are figureheads and innovators in their respective fields: video games and personal computing. Though Nintendo is often a favorite target of Apple diehards, who often state that the house that Mario built should just throw in the towel when it comes to hardware are just make games for iOS.

Yet anyone familiar with video game history knows that such a move would not end well. Just take a look at what happened to Sega. Plus there is plenty of evidence to show that Nintendo is doing well for itself (like the report earlier today that says the 3Ds, in many ways a competitor to the iPhone and iPad, is killing it in Japan).

But don't tell that to EA's chief creative officer Richard Hilleman, who at D.I.C.E. Europe, basically said that Nintendo, in particular Shigeru Miyamoto, »

- Matthew Hawkins

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Wow, The 3Ds Has Outsold The Wii In Japan Already

26 September 2013 11:59 AM, PDT

As it turns out, the death of the handheld has been greatly exaggerated. Despite the iPhone (and the iPad) conquering all, and what their advocates will tell you, many out there are still interested in dedicated gaming devices.

Case in point: the 3Ds has just surpassed the Wii when it comes to lifetime sales, in Japan at least.

Joystiq reports that the Wii has to date sold 12,698,878 in Japan, making it Nintendo's most successful console in their homeland of all time, and recent figures state that total 3Ds sales thus far is 12,752,731 units.

Quite impressive when one considers the fact that console is approaching its 7th birthdate, and the handheld has been on the market for a little over two years.

What's even more impressive is how, when it first made its debut, many found the 3Ds to be a curiosity at best, and some even questioned Nintendo's better judgement behind the whole thing. »

- Matthew Hawkins

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Interview: Casper Van Dien On Fame, Fighting, And Being Johnny Cage In 'Mortal Kombat: Legacy' Season 2

26 September 2013 11:30 AM, PDT

The launch of "Mortal Kombat: Legacy" Season two kicks off our coverage of new fights (and fighters) for the Machinima web series. Check out the first episode below. Later today, we'll bring you interviews with some of the stars and creators who've brought the battle for Earthrealm to your PC.

Live - Interview: Mark Dacascos (Kung Lao)

4:30 Est - Interview: Director Kevin Tancharoen

"I get to be Johnny Cage!" That's actor Casper Van Dien musing on his luck at this stage in his career. The actor was thrilled to find the online response to his role (one fan tweeted "F---ing Johnny Rico is f---ing Johnny Cage" when the cast was first announced last year). Van Dien joins the cast of the second season of "Mortal Kombat: Legacy" as the down-on-his-luck actor, and recently, we spoke about the ups and downs of an action career, the fate of perhaps his most famous character, »

- Charles Webb

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The Inevitable 'Angry Birds' Kart Racer Is Coming

26 September 2013 11:29 AM, PDT

Considering the huge phenomena that the "Angry Birds" franchise has become, it's hardly a shocker to hear that a kart racing game that cashes in on the hysteria is forthcoming.

Admittedly, such a thing sounds fairly pedestrian, coming off the heels of a "Star Wars" mash-up. But hey, if money is to be made, Rovio will find a way.

"Angry Birds Go" is the name of the upcoming game. No word yet on a release date, though when it arrives in the App Store, physical versions of the toy will also hit store shelves, courtesy of Hasbro.

Their "Angry Bird Go" line is part of the Jenga family, which means there'll be a variety of play sets, allowing one to knock down blocks in real life and with physical versions of highly agitated avians. But this time they're in cars.

Though each racer is also a Telepod, which means said »

- Matthew Hawkins

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The First 'Attack On Titan' Trailer Is Big On Speed, Naked Titan Action

26 September 2013 11:28 AM, PDT

The game is based on the manga by Hajime Isayama as well as the subsequent anime adaptation by Wit Studio and Production I.G. The series tells of an enclosed society which protects itself from massive, man-eating Titans using not only huge, stone walls, but a high-flying defense force which uses a wire transport system to zip around and fight their invaders. The series hero, Eren Yeager, is a young man desperate to protect his home and avenge the death of his mother once the Titans breach the wall of his kingdom for the first time in 100 years.

"Attack on Titan" will be available on the 3Ds December 5th in Japan. No word on an official Western release.

[Source: Spike Chunsoft via Kotaku]

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Valve Is Designing a Steam Machines Controller, Too

'Arkham Origins' Season Pass Offers Skins, Bruce Wayne Prequel Mission

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- Charles Webb

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Interview: Mark Dacascos Enters The Tournament With 'Mortal Kombat: Legacy' Season 2

26 September 2013 10:30 AM, PDT

The launch of "Mortal Kombat: Legacy" Season two kicks off our coverage of new fights (and fighters) for the Machinima web series. Check out the first episode below. Later today, we'll bring you interviews with some of the stars and creators who've brought the battle for Earthrealm to your PC.

2:30 Est - Interview: Casper Van Dien (Johnny Cage)

4:30 Est - Interview: Director Kevin Tancharoen

He's played everything from a heartbroken assassin ("Crying Freeman") to the Crow ("The Crow: Stairway to Heaven"), to a turbo-charged martial artist with a super-powered heart (my personal favorite, "Drive"), and this week, six-time award-winning Kung Fu and karate champion martial artist Mark Dacascos takes on the role he feels he was born to play: Shaolin monk Kung Lao in the second season of "Mortal Kombat: Legacy."

Dacascos and I spoke about why this role was, in a way, a dream come true, the »

- Charles Webb

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Valve Is Designing a Steam Machines Controller, Too

26 September 2013 10:00 AM, PDT

Nestled in the Steam Machines Beta Test Agreement, like a babe in swaddling clothes, is the news that Valve is making a controller to compliment its recently-announced PC-console-Linux chimera.

Here's the salient quote, as pointed out by GameInformer and re-verified when I signed myself up for the Steam Machines beta:

1. Valve Corporation ("Valve", "We", "Us" or "Our") has developed and produced prototypes of entertainment system hardware and software, including a set-top box running custom software and a game controller (collectively: "Beta Products"). These Beta Products are currently being prepared for a limited beta testing program ("Beta Program") involving select end users of Our online service known as Steam ("Steam").

On Monday, Valve announced SteamOS, a Linux-based operating system that allows for game streaming. On Wednesday, the company announced Steam Machines, prototype hardware designed specifically for SteamOS.

They'll be announcing something else tomorrow, but it's unclear if it's controller-related or not. »

- Joseph Leray

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'Arkham Origins' Season Pass Offers Skins, Bruce Wayne Prequel Mission

26 September 2013 9:30 AM, PDT

The upcoming prequel, "Batman: Arkham Origins," gets its own prequel with Dlc featuring a young Bruce Wayne before he donned the mask and cape. Oh yeah, and you can dress Batman up in a bunch of new costumes as well in the main story.

This morning's press release revealed the two skins and pair of skin packs that would be included in the $19.99 season pass, which includes costumes based on the "Brightest Day" crossover as well as the "Gotham by Gaslamp" Elseworlds story. The pass will also include the New Millennium and Infinite Earths Skin Packs along with the story mission "Batman: Arkham Origins Inition," which introduces Bruce Wayne's mentor, Kirigi.

Kirigi (introduced in "Batman" #431) is one of the martial arts masters who trained young Bruce Wayne in the way of hitting people until they can't get up anymore. The "Initiation" Dlc will see Bruce having to "face his final »

- Charles Webb

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Wait, So Mario And Peach Are Getting Married In The Next 'Smash Bros'?

26 September 2013 9:02 AM, PDT

Masahiro Sakurai, the mind behind "Super Smash Bros", has released another image from the upcoming Wii U version on his Miiverse page.

And the previous installment had Sakurai plus others involved posting odd screenshots here and there, but the image above is something completely different. From the looks of it, Mario and Peach are tying the knot?

According to Kotaku, the image is accompanied by Sakurai asking: ""Whom is the ring for?" Seems obviously… isn't it?

Perhaps the upcoming game culminates in a big wedding, much like "Muppets In Manhattan"? Which is the only other dynamic duo that I can personally think of that got hitched, but whose ceremony ended up only somewhat counting in subsequent movies and TV shows.

Furthermore, a union of the two is well overdue, but it's hard to believe that Nintendo would actually let it happen. Then again, the Super Mario franchise has desperately needed »

- Matthew Hawkins

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Rockstar Knows Already That The Launch Of 'Grand Theft Auto Online' Will Somewhat Rocky

26 September 2013 9:01 AM, PDT

No matter how well prepared a publisher might be, any online game (or simply a game that has online elements) is going to have difficulties at launch.

EA had them with "Sim City", Square Enix had some also with "A Real Reborn: Final Fantasy 14", and Rockstar will more than likely will as well the online component of "Grand Theft Auto 5".

Says who? Rockstar themselves.

Rockstar recently published a statement concerning the upcoming multiplayer service, which goes live on October 1, and they hope everyone exercises a little patience and understanding when the switch is flipped:

There will be the typical growing pains for an online game, including but not limited to crashes, glitches, crazy bugs, gameplay modes and mechanics that need re-balancing and other surprises! ... This sort of thing is inevitable in a massive open-world game and there’ll surely be lots more unexpected oddities like this in the Online world »

- Matthew Hawkins

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The Second Season Of 'Mortal Kombat: Legacy' Launches All At Once... Now!

26 September 2013 9:00 AM, PDT

The launch of "Mortal Kombat: Legacy" Season two kicks off our coverage of new fights (and fighters) for the Machinima web series. Check out the first episode below. Later today, we'll bring you interviews with some of the stars and creators who've brought the battle for Earthrealm to your PC.

1:30 Est - Interview: Mark Dacascos (Kung Lao)

2:30 Est - Interview: Casper Van Dien (Johnny Cage)

4:30 Est - Interview: Director Kevin Tancharoen

Director Kevin Tancharoen returns for a second season of "Mortal Kombat: Legacy," introducing new combatants--er, kombatants--in the second round. The first episode kicks off with a drunken Liu Kang (Brian Tee, "The Wolverine") getting saved by fellow Shaolin monk Kung Lao (Mark Dacoscos, "The Brotherhood of the Wolf") in a seedy Macau bar. Limbs will be shattered and teeth unexpectedly removed as Liu Kang deals with some anger issues.

The first season of "Mortal Kombat: Legacy »

- Charles Webb

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'Thief' Pre-Orders Now Available, Come With Exclusive 'Bank Heist' Mission

25 September 2013 6:00 PM, PDT

Eidos Montreal's new "Thief" came has been kind of under wraps since erstwhile studio manager Stephane D'Astous peaced out for greener pastures earlier this summer, citing "irreconcilable" differences with publisher Square Enix. But when it rains, it pours: "Thief" is now available for pre-order (with an exclusive mission as bait) and a new interview with the PlayStation Blog sheds light on how it will use the DualShock 4's new hardware.

So, first things first: retailers are now accepting pre-orders for "Thief," which isn't due until next February. To entice you into a reservation, Eidos are offering an exclusive pre-order mission: in return for your interest-free loan, "Thief" protagonist will get the chance to steal the Star of Auldale from the high-security Stonemarket Bank.

The mission is, according to a post on the Eidos blog, an homage to the First City Bank and Trust mission from "Thief II: The Metal Age »

- Joseph Leray

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