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Post PS4 Debut, Ubisoft's 'Watch_Dogs' Gets Cover Art

24 February 2013 2:00 PM, PST

Speaking of cyber-thrillers, before the weekend got good and started, Ubisoft unveiled the cover art for "Watch_Dogs" (let's see how long I can keep writing it like that).

"Watch_Dogs" would be a great alternate contender for Clint's recent Deja Vu piece about the "Killzone" demo revealed during the same event--not because Ubisoft's game looks overly familiar*, every bit of gameplay we've seen so far has been heavily, meticulously guided to the point where I personally still have no idea what that game is.

There's a question of trust between developers and gamers to the extent that sometimes these videos--which essentially serve as vision statements--will somehow accurately reflect what we'll be playing a year or less out. Ubisoft has a proven track record of making excellent open-world third-person action games, so I trust that they're capable of making another one. It's just always dispiriting when the publishers/devs trot »

- Charles Webb

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Brandon Laatsch's 'First Person Mario: Endgame' Is Your Vertigo Source For Today

24 February 2013 1:00 PM, PST

YouTube filmmaker Brandon Laatsch follows up his "First Person Mario" short with this CG-rendered sequel with plenty of cannonball jumping.

Please do not watch while driving, carrying infants or being a doctor.

Laatcsch, posting via the FreddieW YouTube channel, says in the video's description that "Endgame" took him 50 days to complete.

Set in World 8 of "Super Mario Bros. 3," "Endgame" let's you see just what that final encounter with Bowser is like before (spoilers) Mario rescues the Princess.

Related posts:

'Deus Ex' Film Pulling Inspiration From 'Looper,' 'District 9,' And 'Inception'

Capcom Unveils Panta Rhei Engine and ‘Deep Down’ for the PlayStation 4

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- Charles Webb

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'Planescape: Torment' Successor 'Tides of Numenera' Gets New Website, Is Officially Happening

24 February 2013 12:11 PM, PST

By Joseph Leray

The “news” in the strictest sense of the term is that “Torment: Tides of Numenera” has a new website, complete with a piece of concept art, a plot summary, and a registration process for you long-suffering “Torment” fans to get into the forums and make suggestions for developer inXile’s inevitable crowdfunding campaign.

The bigger news, however, is that a sequel (of sorts) to Black Isle’s seminal “Planescape: Torment” exists at all.

Black Isle was shuttered back in 2003 as a result of publisher Interplay’s financial woes, though it was eventually revived last year. “Planescape: Torment” is, as its name implies, based on the Wizards of the Coast-published Planescape campaign for Advanced Dugeons & Dragons. Between Black Isle’s closure and Wizards guarding the Planescape license, another “Torment” game in that universe is unlikely to ever happen. Ex-Black Isle staffers moved on to Obsidian, and the games industry trudged inexorably forward. »

- MTV Video Games

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'Deus Ex' Film Pulling Inspiration From 'Looper,' 'District 9,' And 'Inception'

24 February 2013 12:01 PM, PST

Excerpting their recent interview with "Sinister" director Scott Derrickson and his co-writer C. Robert Cargill, Crave Online got the duo to talk a bit about their ambitions for the planned "Deus Ex" adaptation, which is being based on "Deus Ex: Human Revolution."

Discussing how they want to make a cyberpunk movie and not a video game movie--that's from novelist/screenwriter Cargill--the filmmakers described "Deus Ex" as being in the mold of recent breakout sci-fi hits like "Looper," "District 9," and "Inception."

Those are three very different movies aesthetically and thematically, but I kind of get what Cargill is getting at in the quote. He also calls out bombs "New Rose Hotel" (Christopher Walken, Asia Argento, and Willem Dafoe overacting at each other) and "Johnny Mnemonic" as potential landmines, so it's nice to see the two of them are aware of how throwing the term "cyberpunk" at a bunch of half-baked »

- Charles Webb

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'Usagi Yojimbo: Way of The Ronin' Slices Through iPhone and iPad Today

22 February 2013 3:10 PM, PST

HappyGiant and Dark Horse Comics today announced "Usagi Yojimbo: Way of The Ronin" for iPhone and iPad. The game, which is "coming soon" to Android devices and PC, is now available for iOS.

Usagi Yojimbo was created by award winning author and illustrator Stan Sakai, the fearless rabbit ronin has been known to show up with the "Teenage Mutant Ninja Turtles" from time to time. The story follows him on his journey through feudal Japan. "Usagi Yojimbo: Way of The Ronin" is the first videogame based on the property in over 25 years.

"It’s been far too long since the last Usagi game, and I am so excited to be working with HappyGiant to bring Usagi and his friends back to these new platforms," said Stan Sakai, "The game turned out great!"

"Happy Giant is thrilled to be working with Stan Sakai and Dark Horse to bring Usagi Yojimbo to the mobile and gaming worlds, »

- Don Hatfield

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Death Eaters: Meet the Narcophagous Beasts of “Dragon’s Dogma: Dark Arisen”

22 February 2013 2:45 PM, PST

By Joseph Leray

Earlier today I pointed out that “Deep Down,” the working title for Capcom’s new Panta Rhei-driven PlayStation 4 game, seemed conceptually similar to “Dragon’s Dogma,” last year’s take on high fantasy sword and sorcery dragon-fighting from the Japanese publisher.

Perhaps hoping to ride that “Dungeons & Dragons”-inspired wave all the way to the bank, Capcom have released a new trailer for “Dark Arisen,” the hefty expansion pack to “Dragon’s Dogma” coming out in April.

The game’s previous trailer introduced Bitterblack Isle’s local fauna -- including a man-eating nematode -- and this one does the same. The new dungeons proffered by “Dark Arisen” house necrophagous beasts, apparently: abnormally large variants of monsters attracted to rotten flesh.

Here’s the kicker: necrophagous creatures can appear out of thin air and -- according the the trailer -- will attack at the end of a battle. »

- MTV Video Games

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The 320Gb Xbox 360 Hard Drive Will Come With Three New Games This March

22 February 2013 2:18 PM, PST

Looking to upgrade that 4Gb Xbox 360 with a massive hard drive capable of storing all of your digital content? Well, Microsoft, recently revealed that the 320Gb Xbox 360 hard drive is getting packed with some new games, replacing "Lego Star Wars III: the Clone Wars."

The 320Gb Media Hard Drive, compatible with only the Xbox 360 S, will now include two full downloadable Xbox 360 games – "Need for Speed Hot Pursuit" and "Ms. Splosion Man." On top of that, Microsoft is throwing in "Pinball FX2" with the Sorcerer’s Lair table.

The updated hard drive will be available from your favorite Xbox 360 retailer beginning in March. In the meantime, it looks like you can head of to Major Nelson's blog and enter in contest to win one of your very own. As far as contests go, it's pretty simple to gain entry, you'll just have to leave a comment.

Related posts:

Sony President »

- Don Hatfield

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'Plants vs. Zombies' Free For The First Time On iOS

22 February 2013 1:59 PM, PST

"Plants vs. Zombies" has been fixture on the App Store charts since it was released for iOS back in 2010. The game has seen countless downloads, and now, for the first time ever, PopCap's comical tower defense title is available for free on iPhone and iPad.

Considering how popular the game has become across PC, Mac, Xbox Live, iOS and Android, there's a good chance you already have it, somewhere. But if that somewhere isn't your iPhone or iPad, today's your day. Even if you don't necessarily want it right now, there's a good chance that somewhere down line you'll need something to kill some time, and what better way to do it?

"Plants vs. Zombies 2" is scheduled to land this spring, meaning the free download will provide a great way to get those finger muscles in shape before the updated zombie horde is let loose on your virtual home. As Apple's "App of the Week, »

- Don Hatfield

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Capcom Unveils Panta Rhei Engine and ‘Deep Down’ for the PlayStation 4

22 February 2013 1:25 PM, PST

By Joseph Leray

During their PlayStation 4 announcement press conference, Sony trotted out Yoshinori Ono -- the producer of the “Street Fighter IV” series -- let the proverbial cat of out Capcom’s bag.

The bulk of Ono’s presentation charted out Capcom’s progress over the years with regards to Sony’s various platforms: the 3D modeling possible on the original PlayStation, for example, paved the way for the “Resident Evil” series, and the Vita’s online capabilities were fundamental to the success of “Monster Hunter.” Explaining that the PlayStation 4 would usher in a “new era of entertainment,” Ono also announced Capcom’s brand new, proprietary Panta Rhei game engine.

Ono described Panta Rhei -- which, sidebar, is the best codename I think I’ve ever heard -- as “an evolutionary step from the Mt Framework engine,” which was used for almost every Capcom-developed game on the PS3 and Xbox »

- MTV Video Games

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Jimmy Fallon Goes Hands-On With DualShock 4, 'Killzone: Shadow Fall'

22 February 2013 11:28 AM, PST

"Late Night with Jimmy Fallon" got up close and personal with the PlayStation 4 and "Killzone: Shadow Fall" recently, with Guerrilla Games managing director Hermen Hulst issuing a quick breakdown on the new DualShock 4 controller before the demo began.

The hands-on demo, which Fallon and Late Night guest Anthony Anderson both got a chance with, was essentially the same thing we saw during the PlayStation's reveal event. However, we did get see some other features highlighted this time around, including a new "Focus Mode" and climbing mechanic. Hulst also mentioned that Shadow Fall will incorporate the controller's speaker by playing in-game radio messages, which actually sounds like a interesting way to use it.

In all honesty, I was more interested in the time spent detailing the DualShock 4 than the Shadow Fall demo. Is it just me, or is PlayStation's new controller looking better and better every time we see it?

"Killzone: »

- Don Hatfield

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Meet 'Knack,' the PlayStation 4’s First Adorable Mascot, in his Debut Trailer

22 February 2013 10:10 AM, PST

By Joseph Leray

The first game announced for the recently-revealed PlayStation 4 was “Knack,” a platforming game developed by Japan Studios, Sony’s internal development team. The game is being directed by Mark Cerny, the lead architect of the PlayStation 4.

The official trailer shows off the game’s narrative elements as well as Knack’s ability to grow and shrink at will, turn invisible, and smash goblins with impunity. Knack’s ability to accrete junk parts and grow larger -- and then shed them to shrink back down -- reminds of Traveler’s Tales’ “Lego” series, but I’m also sure that “Knack” was specifically designed to show off the PS4’s ability to render so many discrete items at once.

It’s interesting that, in a press conference designed to show off Sony’s cutting edge stuff, the first announced game harks back to the to relative ubiquity of mascot-based »

- MTV Video Games

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Sony Thinks The PS3 Can Sustain Alongside The PS4

22 February 2013 8:24 AM, PST

After the birth of the PlayStation 3, the PS2 remained quite active on the market for years, and was only recently put to bed once and for all. Mr. Yoshida had some thoughts as to whether or not the PS3 will have a lifeline similar to the PS2 once the PS4 is on the market, and he seemed pretty confident that there was still some juice left in the PS3, for both developers and consumers.

With games like "The Last of Us," "Beyond," and (hopefully) "The Last Guardian" still slated to come out, the PS3's future still seems bright, but it's inevitable that it will eventually get overshadowed by its big brother, and, like so many consoles before it, meet its final end. For the millions of PS3 owners out there, it's just a matter of time, but it seems like that end might be further off than you'd think. »

- Jason Cipriano

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When CD Projekt Red Said 'The Witcher 3' Was Next-Gen, They Meant The PS4

21 February 2013 2:54 PM, PST

Following the the developer's previous announcement that "The Witcher 3: The Wild Hunt" was a thing that was currently in production, CD Projekt Red has revealed that final chapter in Geralt's saga is coming to the PS4 and "on all high-end platforms available" in 2014.

In the announcement, released earlier today, CD Projekt Red studio boss Adam Badowski said that his team had been invited to develop for Sony's hardware months ago alongside other developers at Bethesda, EA, LucasArts, Ubisoft and Activision. The Polish developer has talked a bit about how expansive "The Witcher 3" will be, with a large open world as compared to the smaller environments of the previous games.

This would be the first time the series made its way to a Sony platform.

Related Posts:

Final Dlc Packs for 'Mass Effect 3' Announced: 'Reckoning' and 'Citadel'

'BioShock Infinite' Dlc Season Pass Revealed

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- Charles Webb

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Final Dlc Packs for 'Mass Effect 3' Announced: 'Reckoning' and 'Citadel'

21 February 2013 2:10 PM, PST

By Joseph Leray

BioWare and Electronic Arts have announced the final batches of downloadable content for “Mass Effect 3”: “Citadel” is a single-player campaign expansion, while “Reckoning” is a multiplayer pack containing new weapons, maps, and skins.

Like all multiplayer updates so far, “Reckoning” will be free, but “Citadel” will run to the tune of $14.99, or 1200 Microsoft Points on PC, PlayStation 3, and Xbox 360. Neither the press release or official statements on the game’s forums mention the Wii U version of the game, which launched with some Dlc, but not “Leviathan” or “Omega.”

“Reckoning,” introduces new character classes to “Mass Effect 3”’s co-operative, Horde-like multiplayer section. In addition to the debut of the Krogan Warlord, Geth Juggernaut, Female Turian Raptor, Talon Mercenary, and Alliance Infiltration Unit, “Reckoning” features new weapons and equipment mods as well. The multiplayer pack will be available next week, on the 26th.

Meanwhile, as a capstone to the long-running Shepard trilogy, »

- MTV Video Games

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1Up, Ugo, GameSpy Shuttered As IGN Is Hit With Layoffs

21 February 2013 1:30 PM, PST

A memo from Ziff Davis CEO Vivek Shah obtained by Polygon points to an unspecified number of layoffs hitting IGN with 1Up, Ugo, and GameSpy shutting down.

According to the memo (which you can read in its entirety after the jump), the move will allow Ziff Davis to "Simplify and Focus," letting the publisher direct their attention to multi-screen flagship publications IGN and AskMen.

This year would be 1Up's tenth online after launching in 2003 in support of Electronic Gaming Monthly. Ziff Davis sold 1Up to Ugo back in 2009 before purchasing 1Up and Ugo together under a buyout of IGN Entertainment earlier this month.

From: Vivek Shah

Date: February 21, 2013

Subject: Staff Announcement

Today, we took some difficult but important actions that will ensure the continued growth and health of IGN and AskMen. Before I go into more details about the changes, you should know that they resulted in the elimination of jobs at IGN. »

- Charles Webb

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'BioShock Infinite' Dlc Season Pass Revealed

21 February 2013 1:10 PM, PST

2K and Irrational today announced that they've begun production of Dlc for the upcoming "BioShock Infinite" and revealed details of the BioShock Infinite Season Pass, which will include three new add-on packs providing new stories, characters, abilities and weapons.

The Season Pass will be available on March 26, 2013 at the game's launch, and will provide "nearly $30.00" of add-on content for just $20 on PS3 and PC, or 1,600 Microsoft Points on Xbox 360.

Season Pass purchasers will also receive the "Early Bird Special Pack," which includes four pieces of exclusive gear -- a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.

On top of all those goodies, gamers who pre-order "BioShock Infinite" will earn access to the "Industrial Revolution Pack. »

- Don Hatfield

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I'm Legitimately Terrified of Lara in This New Guide to Survival Trailer

21 February 2013 12:45 PM, PST

Holy sh*t! Lara has gone Rambo!

Having had several hands-on moments with Crystal Dynamics' "Tomb Raider" reboot and I can honestly say that you wouldn't want to cross paths with a pissed off Lara Croft. Continuing their "Guide to Survival" video series, the young adventurer digs deep inside and finds the necessary strength of will to fend off any and all opponents. It looks like you'll get plenty of gruesome action on the violent and mysterious island of Yamatai.

Battles happen somewhat organically depending on your approach as Lara uses every trick in the book to gain an upper hand at a seemingly relentless and fanatical group of bad guys. As you can see, she not exactly above playing dirty by throwing sand up for a distraction, casually knocking a dude off a cliff and you can see her straight up blast a guy's head off when he's knocked down. »

- Clint Mize

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Sony Wants "Bigger And Deeper" Social Integration On The PS4

21 February 2013 12:35 PM, PST

One of the most important new features for the PS4 will be the DualShock 4's Share button, which will allow gamers to distribute their in-game accomplishments to the world almost immediately. Mr. Yoshida, who's no stranger to social media, clearly thinks that this is one of the most important next gen updates to the system, and that it holds a lot of potential for both Sony and consumers.

Unlike anything, other than the internet itself, social media is becoming more and more pervasive in the gaming world. Sony's announcements around social media was one of the cornerstones of their presentation, and is likely something that is going to continue to grow and expand for them, as well as the industry as a whole . For the next generation of gamers, and the next generation of consoles, sharing your experiences with your friends is clearly going to become more commonplace, and easier to do it. »

- Jason Cipriano

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Fan Response Led To Resident Evil: Revelations For Console

21 February 2013 12:10 PM, PST

By Joseph Leray

Capcom’s decision to port “Resident Evil: Revelations HD” to consoles and PC was made “after the 3Ds launch and after we received fan and critic feedback on the game,” the game’s producer Tsukasa Takenaka recently told Joystiq.

“When we worked on the 3Ds version, we were completely targeting the 3Ds. We didn't start in HD, scale down, and now we're scaling up,” Takenaka noted, explaining that it would have been impossible to develop a console version of “Revelations” alongside the once-exclusive 3Ds game.

When it became clear that some “Resident Evil” fans didn’t own a 3Ds, or simply wanted to explore the infested Queen Zenobia on the big screen, Capcom began development on “Resident Evil: Revelations HD,” continuing an audience-friendly streak from the Japanese publisher. They recently promised more “focused” titles in the future, “as opposed to trying to be all things for all people. »

- MTV Video Games

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Psn Purchases Will Not Carry Over To PlayStation 4

21 February 2013 11:35 AM, PST

Sony admitted last night that PlayStation 4 would not be backward compatible with PS3 game discs, and this morning the company has come forward with more bad news – current-generation Psn purchases will not carry over to PlayStation 4.

According to Engadget, the news was just recently confirmed by Sony Worldwide Studios head honcho Shuhei Yoshida. While Sony mentioned plans last night to work around the lack of backward compatibility, through the use of Gaikai's cloud gaming technology (eventually), the same cannot be said for current Psn purchases.

If Microsoft wants to win the upcoming console war, the ability to transfer current Xbox Live Arcade games and similar digital content to their supposed next-gen console would be good place to start. What do you think?

Related posts:

Sony President Shuhei Yoshida Talks About The PS4's Origins

Buy A Nintendo 3Ds Xl, Get A Free Game

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- Don Hatfield

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