As a big fan of the graphical approach Ubisoft took with Rayman Origins and Rayman Legends, I was definitely intrigued to hear that they were taking those games’ in-house engine, UbiArt, into new territory, by using it for a completely new venture into the role-playing genre. The finished product has now arrived in the form of Child of Light, and the final result is a gorgeous, engaging and surprisingly strategic RPG that skillfully mixes a fairy tale-themed world and some dashes of platforming with its turn-based combat.
The story follows young Princess Aurora, the daughter of a 19th century Austrian duke who succumbs to a mysterious illness in our world, only to wake up afterward in the magical realm of Lemuria. Initially, Aurora is set only on returning to her homeworld and reuniting with her family, but it doesn’t take her long to find that Lemuria is suffering under »
- John Fleury
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