Production Designer Paul Cripps on creating Atlantis

Interview Juliette Harrisson 3 Oct 2013 - 07:00

Juliette talks creating Classical Greece in modern-day Morocco and Wales with Atlantis production designer Paul Cripps...

Having worked on Merlin, Demons and Hex, Paul Cripps is no stranger to creating a colourful fantasy show on a budget. We sat down to chat with him about his work on Atlantis, from what inspired his set design to the practicalities of putting the show together in under a year.

What can you tell us about the different styles and influences on the set?

We tried to avoid too much of Classical Greece. Most of the Greek myths were set in an earlier time anyway. Everybody has an expectation of what ancient Greece looks like, and it’s normally Classical Greece [c480 – 323 BC, with the architecture of Classical Athens particularly well known – DoG], but we wanted to move away and make it a little bit more tribal, a bit earlier, so we’ve taken it more towards Bronze Age Greece,
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