24 September 2012 1:41 PM, PDT | MTV Multiplayer | See recent MTV Multiplayer news »

Squint your eyes a little and Double Dragon: Neon feels a lot like the Double Dragon games from the arcade era--warts and all. The side-scrolling brawler has the same kind of life-eating, punishing difficulty curve of its predecessors, evocatively-designed, challenging enemies, and it's much better when you've got a second player to help you clean up the streets (and places beyond). But some quirks with going co-op aside (this is a strictly local experience until developer WayForward deploys a multiplayer patch), Double Dragon: Neon has flashes of wit and well-designed combat as it homages and sends up past buddy system brawlers.

As ever, the game starts with poor Marian getting gut-punched and hauled away, this time by cackling villain Skullmageddon and it's up to brothers Billy and Jimmy to cross ten levels to get her back. From that brief description, you can see that WayForward wasn't looking to »

- Charles Webb

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