Props are an essential component to any film, but they were an extremely crucial element in bringing Paul W.S. Anderson’s Monster Hunter video game adaptation to life, and it was up to props master Kerry Van Lillienfeld and his team to find a way to bring the game’s impressive weaponry and armor into fully realized creations for the film. The attention to detail that Van Lillienfeld utilized when actualizing Monster Hunter’s trademark items not only helped further entrench fans of the game series into Anderson’s cinematic version of that world, but also provided audiences with a few thrilling visuals to boot (seeing Tony Jaa wield a ten-foot sword will never not be a badass sight).
Recently, Daily Dead had the opportunity to speak with Van Lillienfeld, and during the interview, the props master gave us the rundown on what his job usually entails when working on a film,...
Recently, Daily Dead had the opportunity to speak with Van Lillienfeld, and during the interview, the props master gave us the rundown on what his job usually entails when working on a film,...
- 2/16/2021
- by Heather Wixson
- DailyDead
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