3 items from 2015
During its Digital Event yesterday Nintendo announced Metroid Prime: Federation Force, a 3Ds online multiplayer shooter set in the Metroid universe. Players control someone not named Samus in a mech suit, and head out on co-op missions to clear up the universe’s alien monstrosities. Afterwards, these hardened Galactic Federation troops can unwind with a game of three-on-three Blast Ball, a soccer-like diversion included with the game and featured during a round of the Nintendo World Championships.
Many have been clamoring for a sequel in the critically acclaimed Prime series, with hopes that perhaps Retro’s long-rumored project would be revealed this year to be exactly that. But according to an interview in Eurogamer with series producer Kensuke Tanabe, this will probably be the closest anyone gets to 3D Metroid at least until Nintendo’s next console, codenamed Nx, which won’t be discussed until next year. Tanabe states that »
- Patrick Murphy
Before E3 2015 kicked off in earnest, the We Got This Covered team hunkered down to pinpoint the games we wanted to see announced during the course of this year’s trade show. Among the usual suspects – read: Red Dead Redemption 2 and Half-Life 3 – was an all-new entry in the Metroid Prime series. Since the tepid release of Other M, fans of the esteemed franchise have been left wanting for a bona fide console experience set in the sci-fi universe.
With the Wii U effectively on life support, Series Producer Kensuke Tanabe hinted that the latest installment in the Metroid series may be released for the still-unrevealed Nintendo Nx console.
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Speaking to Eurogamer, here’s what Tanabe had to share on the matter:
If we started for Wii U now, it would likely take three years or so. So it would likely now be on Nintendo’s Nx console. »
- Michael Briers
There’s a moment in the Super Metroid finale, somewhere in between being brain-blasted by a creature that looks like it escaped from Attack on Titan and being saved by a flying alien parasite, that the whole nature of the battle is suddenly revealed to be entirely scripted. The idea of scripted battles, an idea that was still incredibly new back in the 16-bit era of the Snes, made for something of a rarity in the mid-90’s.
Strangely, director Yoshio Sakamoto not only chose to include a scripted battle sequence in Super Metroid, the third entry in one of Nintendo’s biggest franchises, he actually made it the focal point of the entire finale. Stranger still, it worked. Fast forward 20 years and Sm‘s final battle remains the most memorable and iconic moment in the history of the Metroid series, and it »
- Mike Worby
3 items from 2015
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