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‘Ctrl’ Review: New Vr Thriller Attempts To Combine Gaming With Theatrical Storytelling

  • Indiewire
‘Ctrl’ Review: New Vr Thriller Attempts To Combine Gaming With Theatrical Storytelling
From its inception in 2012, when Oculus Rift first launched its Kickstarter campaign, consumer Vr has had gamers flocking to try the new technology, but cinephiles have been more skeptical. “Ctrl,” an ambitious new drama from Breaking Fourth Productions, is attempting to bridge the gap. Set inside an animated game and billed as a “seated 360-degree viewing experience,” the opening of the 20-minute “Ctrl” is reminiscent of the sweeping views from the window of the Hogwarts Express in a “Harry Potter” film.

Much like the openings of those films, this grand introduction to the world of “Ctrl” percolates with possibility.

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Eventually landing in a squared off arena, the viewer sees a live-action Liam (Alfie Kingsnorth) up on three big screens looming over the field of play. The big screen cuts between Liam in
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