Jump to: Mini Bio (1) | Spouse (2) | Trivia (1) | Personal Quotes (2)

Mini Bio (1)

Vince De Quattro spent most of his visual effects career with Industrial Light & Magic, joining them as a technical director in 1997 and leaving in 2003. Prior to joining ILM, he worked as a technical director and animator for Warner Brothers Digital Studios, Robert Greenberg Studios Los Angeles and the Sony High Definition Television Center in Culver City. He has worked with several other Bay Area effects houses, including Matte World, Inc., The Orphanage and Tweak Films.

As a technical director and computer graphics supervisor, De Quattro was responsible for the design, development and implementation of visual effects for feature films.

De Quattro was born in Washington, D.C. He holds a Bachelor's Degree in Fine Arts/Studio Art from the University of Southern California, and a Master's Degree in Computer Animation in Film from the University of Southern California Film School.

Vince served as a Director of Animation and Visual Effects at the Academy of Art University from 2005 - 2011, helping to establish new curriculum, and a new production focus, ultimately guiding the program to a Student Academy Award(TM) win in 2011.

In 2005, Vince became a member of the Visual Effects Society and, in 2006, an academic member of the Academy of Television Arts and Sciences.

After helping found 32TEN Studios in San Rafael, De Quattro current serves as Head of Studio at Athena Studios, Emeryville, a Bay Area animation and post-production house.

- IMDb Mini Biography By: Vince De Quattro

Spouse (2)

Lindy DeQuattro (19 December 1999 - present) (2 children)
Melinda McIntyre (18 August 1988 - 10 September 1994) (divorced) (2 children)

Trivia (1)

Vince managed his company league softball team to a 99-14 record over seven years. He led the team in home runs (15) in 2002.

Personal Quotes (2)

Be open to working for collaborations in school, especially cross collaborations in other departments like film, advertising, new media, industrial design, architecture and sculpture. If you're a digital artist, try to get into working with the traditional animation teams. Learn both sides. If you're a modeler, be sure to take anatomy classes -- both human, and animal.
Interest is key. Your reel is your gallery. It explains who you are without having to take you out for a beer. It is your calling card. It is your space. Are you neat and tidy? Do you express an attention to detail? Could I trust you to deliver my vision? The vision of the director? Do you get collaboration? Show me. Show me your reel. Show me your collective creative life in one stretch of 90 seconds. Wow me. Be outstanding.

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