David Cage - News Poster


Detroit: Become Human set for 2018 release

The writer-director of Detroit: Become Human has confirmed the title will be released in 2018.

In an interview with Gamespot, David Cage, of Quantic Dream, the studio behind the critically acclaimed Heavy Rain and the Ellen Page starring Beyond: Two Souls, revealed the PlayStation 4 exclusive would be released in 2018.

“We’ve not announced a date, but it’s going to be next year,” he told Gamespot.

Up till now no official release date or window had been known for the neo-noir thriller.

Announced back in 2015, Detroit is based on a tech-demo the studio released back in 2012 and follows an android called Kara who develops artificial consciousness and escapes the laboratory where she is being held and flees into the city of Detroit.

As with Heavy Rain and Beyond: Two Souls, player choices will define how the story progresses with playable characters able to die and the story continuing.

The latest trailer
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'Star Wars' vfx outfit Ilm, Joe Wright, Charlie Brooker to speak at Lff Connects

  • ScreenDaily
'Star Wars' vfx outfit Ilm, Joe Wright, Charlie Brooker to speak at Lff Connects
Decorated VFX artist Dennis Muren will discuss his work on the Star Wars franchise during London Film Fesival session.

This year’s Lff Connects programme at the BFI London Film Festival (Oct 5-16) will include a session with Star Wars VFX outfit Industrial Light & Magic (Ilm).

On October 7, the eight-time Oscar-winning visual effects specialist Dennis Muren will be joined by David Vickery and Kevin Jenkins from the now two-year-old Ilm London Studio to discuss working on blockbuster franchises including Star Wars and Indiana Jones and the forthcoming Rogue One: A Star Wars Story and Doctor Strange.

A TV panel held on October 6 will feature Black Mirror co-creators Charlie Brooker and Annabel Jones with film-maker Joe Wright, who directed an episode of the latest series, Nosedive. The festival will host the European premiere of three episodes fromthe new series, which is now housed on Netflix

Further events at Lff Connects include a session on video games with writer
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David Cage Offers Breakdown Of Latest Detroit: Become Human Trailer, Pitches New IP As “Neo-Noir Thriller”

Coming out of E3 2016, it was one of the few gameplay demos that continued to spark conversation long after the lights dimmed in the Los Angeles Convention Center. That’s Detroit: Become Human, Quantic Dream’s new IP and PS4 exclusive that’s rooted in a dystopian future where the line between humans and sentient machines is negligible at best.

While Beyond: Two Souls took the French developer into the realm of the supernatural, Become Human is true science-fiction, cut from the same cloth as Isaac Asimov’s I, Robot. Reflecting on that E3 demonstration, writer-director David Cage took to PlayStation Blog to offer a frame-by-frame breakdown of the game’s branching narrative, its bleeding-edge graphics and facial animations, along with the lead character, Connor the android.

It was here that Cage, a self-proclaimed cinephile, likened Quantic’s PS4 title to a “neo-noir thriller,” whisking players to a near-future rendition
See full article at We Got This Covered »

John Cusack: examining his recent straight-to-dvd movies




John Cusack has made 17 films in four years. We've found the ones that have gone all-but straight to DVD and watched them...

John Cusack is a bit of a Hollywood oddity. There’s no pattern to the type of movie he will choose to do, so he’s always kept us on our toes. Sure, he’ll make a dumb action movie, but that will often afford him the chance to make a few smaller gambles later on. Up until the last few years he’s played the system very well, but recently his ethic appears to have, um, waned? A little?

Since the heady days of Say Anything and Sixteen Candles he’s come to represent a sort of slightly weird-looking, awkwardly charming, offbeat everyman that men aged 18-49 can look at and go 'me'” - which is fine. There’s a place for that, as
See full article at Den of Geek »

Quantic Dream’s Indigo Prophecy Heads To PlayStation 4 Next Month

Building off the excitement generated by the latest Detroit: Become Human trailer, Quantic Dream has announced that they will be bringing Indigo Prophecy to the PlayStation 4 next month. Released in Europe as Fahrenheit, the cinematic mystery will carry a cost of $14.99.

Originally released in 2005, Indigo Prophecy centers around a series of mysterious murders that have taken place throughout New York City. Each of the killings follows a similar pattern: strangers are murdered in cold blood by seemingly possessed individuals. Players step into the shoes of possessed murderer Lucas Kane, as well as detectives Carla Valenti and Tyler Miles as they try to crack the mystery.

Despite the recent re-release of the title on Steam, the version of the game coming to the PS4 will not be a complete remaster. Instead, the game will be coming to the console through the “PS2 on PS4” initiative. In addition to Quantic Dream’s working relationship with Sony,
See full article at We Got This Covered »

Quantum Break Review – An Ambitious But Ultimately Exhausting Experience


Rating: ★★★☆☆

Length: Approx. 7 hours (plus 80 minutes for the TV component)

Platform & Performance: Xbox One – Solid frame rate, no noticeable bugs, occasional texture pop-in.

If the name David Cage means something to you, and you like what games like Heavy Rain or Beyond: Two Souls were going for – the whole ‘super neat idea trapped in a fumbled execution’ ideology – you’ll grow to admire and perhaps love Quantum Break.

A narrative-heavy third-person shooter, I say ‘admire’ first, because it’s a very hard game to love, despite Remedy creating what is easily one of the most ambitious and riveting projects in gaming history. Over the years, the developer has gone from pioneering ‘bullet time’ with Max Payne, to flexing their narrative muscles in Alan Wake. Both projects were love letters to noir filmmaking and supernatural horror respectively and, with Quantum Break, it’s a nod to action movies of the
See full article at Obsessed with Film »

10 Hilariously Awkward Times Video Games Tried To Be Mature

Konami/Rockstar/Quantic Dream

With great rendering power comes great responsibility, and thus, over the years, gaming has matured in all sorts of directions. We’ve seen facial detail get way more realistic (and creepy), full bodies either hand-animated or motion-captured used to portray everything from brutal stabbings to intense love scenes, and the medium itself attempt to craft stories that should illicit reactions from the entire emotional spectrum.

That said, it’s been a rocky road to get to this point, and honestly – we’re yet to reach completely smooth ground. You have to admire the work of guys like David Cage and titles like Fahrenheit/Indigo Prophecy, Heavy Rain and Beyond: Two Souls, as at least people like Cage are daring to dream, daring to craft something that isn’t just another shooter or another 2D side-scroller. They might fall flat on their faces, but influence is inevitably still seen across future games,
See full article at Obsessed with Film »

Heavy Rain (PS4) Review

Each console generation brings with it a plethora of games, but only a fraction end up being memorable and continue to be talked about years later. Quantic Dream’s Heavy Rain – which made its much anticipated PlayStation 3 debut just over six years ago – happens to be one such game, and its impact continues to be felt through titles like Until Dawn.

The third effort from David Cage’s Parisian studio, Heavy Rain became a most wanted release as soon as its tech demo hit the Internet. That’s because, not only did the video hint at something intriguing, but it also featured some of the best-looking facial animations to date.

Although the wait was a long one, Cage and his team delivered, presenting a very good and rather unique experience. One that ended up being quite successful, too, as the game has sold over two million copies. On top of that,
See full article at We Got This Covered »

9 Most Disgusting Things Video Games Forced You To Do


Across the late 2000s, games seemed to suddenly realise they could throw you into all sorts of horrible moral quandaries, just to watch you squirm. Directors like David Cage would hit and miss through extremely divisive games like Fahrenheit/Indigo Prophecy, whereas developers Lionhead and Rockstar would inject more subtle consequences for actions you didn’t even know were being monitored in Fable 2 and GTA IV respectively.

However, like any entertainment medium, all that’s left to do once the cards have been dealt is go bigger and better every time. More harrowing choices, more awful consequences, more feelings, dammit.

It’s resulted in some of the most memorable moments in gaming history, and not always ones you have full control of – or even for the most tasteful of reasons – although providing it got everyone talking, that was probably the end result anyway.

You can be the judge on
See full article at Obsessed with Film »

Beyond: Two Souls And Heavy Rain Are Coming To PlayStation 4

Both of game designer David Cage’s cinematic, interactive dramas are coming to PlayStation 4. His telepathic tale Beyond: Two Souls, originally released in 2013, will make its way to the PlayStation Store next week. It will be followed by a port of Heavy Rain, where players will once again be faced with the horrors of the Origami Killer on March 1st, 2016.

The games are known for their dark, choice-driven storytelling and high production values, with Beyond: Two Souls boasting a stellar voice cast headed by Ellen Page and Willem Dafoe.

While not a lot is known about the update of Heavy Rain, next week’s Beyond: Two Souls remaster will feature several new features to enhance the experience. These include 1080p graphics with motion blur effects as well as improved lighting and shadows, improved controls for action sequences, and use of the DualShock 4 Speaker.

Another main addition will be that once
See full article at We Got This Covered »

Quantic Dream Announces New PS4 Title, Detroit

  • Cinelinx
Quantic Dream, the developers of Beyond: Two Souls and Heavy Rain, have announced a new title, Detroit: Become Human.

I don't know if many people remember, but David Cage had his studio release a short tech demo years ago that showed an android looking character. That character finally came to life in this new title, Detroit.

The android is givin life and sets out to explore this fascinating new world, but she quickly learns what the rest of us know. The world sucks, especially since she seems to be stuck in Detroit of all places. Okay, slight joking aside this is what the game focuses on. The harsh reality of growing problems within the city.

There wasn't much else explained about the game, so we will have more details soon!

Detroitgame Newsparis Games Weekquantic Dreamplaystation 4PS4
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All the big news from Sony’s Paris Games Week conference

It’s Paris Games Week. Sony shunned Gamescom earlier in the year due to its proximity to E3, giving Microsoft the chance to fire off a few shots in the console war without reply. Now the roles are reversed and Sony gets to stand on the stage and give a conference knowing that Microsoft won’t have much of a presence to counter with. With Gamescom traditionally being a pretty big deal for Sony, this likely won’t just be a throwaway show. Expect an E3-style conference with a more European slant; less dollars and cents, and probably a few slightly more out there ideas.

Sony shows have been interesting lately since, in stark contrast to Microsoft, we have very little idea what any of their first and second party studios are actually doing. It’s been very quiet on that front from Sony, so there could very well
See full article at SoundOnSight »

A Little Gamey: Why “Cinematic” Should Be a Dirty Word in Video Games

Aaa (triple A) video games and the people who play them need to get over their embarrassing and childish insecurity. If I spent as much time getting in shape as gaming culture spends defending their chosen art form from mostly imagined assaults, I would have the abs of Ryan Reynolds. “We’re art too!” everyone cries, as if accusations otherwise are even worth entertaining, and as if the only qualifier for validity and purpose is recognition by artistic and critical bodies that weren’t built to accommodate you in the first place. “Cinematic” gets thrown around every day, and less than an adjective it’s become a badge of pride that means “we’re like movies too, we deserve your respect”, but no one seems to stop and think whether a game that’s like a movie is even a good thing. If video games are an apple pie, and
See full article at SoundOnSight »

Quantic Dream may be returning to the world of Indigo Prophecy

It has been evident for a while now that David Cage and his development team Quantic Dream (Indigo Prophecy, Heavy Rain, Beyond: Two Souls) is working on a project for the PlayStation 4, but now they are cranking up on the teasing.

Recently a website was launched titled achillingfeeling.com bestowing its visitors with a countdown, along with mysterious words written over a white background. What’s interesting is that the words can be arranged to say “Guilt is a chilling feeling”, which was the tagline of their PlayStation 2 cult classic hit Indigo Prophecy. The quote was even listed on the game’s boxart.

Essentially, it seems that Cage is returning to that world, but in what form? It could be a sequel or an HD remaster, although honestly Cage touching up his past games would feel out of character for him. He seems to give video games the equivalency of movies,
See full article at Flickeringmyth »

Obsessed with Pop Culture: Best of the Week

Sound On Sight Podcast, #400: Final Episode featuring ‘Inherent Vice’ and the Top 10 Movies of 2014 with guests Adam Nayman and Kate Rennebohm

This is it, folks. After 400(!) episodes, Ricky and Simon decided to wrap up the Sound on Sight podcast. To send it off in style, they take a look back at the very best films of 2014, with some help from a variety of former guest- and co-hosts. Smack dab in the middle, with the help of special guests Kate Rennebohm and Adam Nayman, they go deep on Paul Thomas Anderson’s Inherent Vice, the biggest missing piece in their 2014 moviegoing. It’s a nearly three-hour blowout, because it didn’t seem right to go out small. Cheers!

P.T. Anderson Week Spotlight Red States and Blue States: Anderson’s Punch-Drunk Love and an Ode to Godard The Case against Paul Thomas AndersonInherent Vice’ a narcotic vision that demands
See full article at SoundOnSight »

David Cage, and his games that want to be movies

Fahrenheit (aka Indigo Prophecy) is a PS2 game that you probably didn’t play from the visionary game designer, director and writer, David Cage of the studio Quantic Dream. His mission was, seemingly, very simple; forgo traditional video game stereotypes and attempt to create something more akin to an interactive movie. This is a game about storytelling, and character, and dialogue, and emotion, and not cover-based shooting, recharging health bars or jumping on mushroom people’s heads. The gameplay is essentially boiled down to walking around and talking to other characters, not unlike a classic point and click adventure game, with action scenes taken care of through quick time events. This affords the game more time to concentrate on building up relationships and raising the drama through conversation.

It has a terrific opening gambit; your character murders somebody in a cafe restroom and has no idea why they’ve done
See full article at SoundOnSight »

First trailer for Life Is Strange, from makers of Remember Me

The makers of Remember Me return with the episodic adventure game Life Is Strange. Here's the first reveal trailer...

Last year's Remember Me had its share of flaws, but there was also much to enjoy in it: a beautifully-designed future Paris, and an engaging Sf premise where a new-fangled device can manipulate and erase memories.

Next year, French developer Dontnod Entertainment will return with Life Is Strange, an episodic third-person adventure game with its own intriguing story. It takes place in a small town in Oregon, where two high school friends, Max and Chloe, are trying to discover the whereabouts of a fellow student who's mysteriously disappeared.

The twist is that Max isn't just any other high school student: she has the ability to rewind time, Braid style. Those who've had a hands-on preview of Life Is Strange have described it as being a bit like Telltale's The Walking Dead series with added time travel,
See full article at Den of Geek »

The most powerful moment in Beyond: Two Souls

Reviews for David Cage's Beyond: Two Souls were mixed, but one level was genuinely powerful and thought-provoking, Joe writes...

Last year's PlayStation 3 exclusive, Beyond: Two Souls, wasn't a massive critical or commercial success. Heavy Rain, David Cage and Quantic Dream's 2010 project, was always going to be a tough act to follow, winning multiple Game of the Year awards for its combination of highly interactive way of storytelling and gameplay.

Beyond was criticised as feeling like a step backwards, with the game more about activating cues for the next cut scene as opposed to being truly interactive. There is truth in these claims; for the vast majority of the time, it's more 'find the right thing and do it properly' as opposed to letting you do your own thing.

The story has been similarly panned and rightly so: Beyond jumps back and forth across the timeline of one girl's life,
See full article at Den of Geek »

Is Jodie Holmes On Her Way To PlayStation 4 With Beyond: Two Souls?

Quantic Dream’s supernatural-infused thriller, Beyond: Two Souls, could be on its way to PlayStation 4, if a leak by Swiss retailer alcom.ch is to be believed.

The listing itself advertises the title for Sony’s current-gen console with a placeholder box art to boot. And while it’s always good to err on the side of caution when it comes to this brand of speculation, the fact that another Swiss retailer, World of Games, posted a similar listing lends credence to this re-release becoming a reality.

Admittedly, rumours of a Beyond: Two Souls port have been on the cards for some time; for instance, back in April, an eagle-eyed NeoGaf user spotted a reference to the narrative-driven title on a programmer’s portfolio. That said, the post was removed from the video game forum shortly after it appeared.

After all, it’s understood that the French studio is currently working on a PS4 title,
See full article at We Got This Covered »

21 Most Replayable Video Games Of The 2000s

The idea of a game being replayed is nearly always par for the course for any player, and it most definitely goes quadruple if you’ve just purchased the likes of Metal Gear Solid Ground Zeroes. Being that its average runtime seems to be around the one hour mark you’re going to need to squeeze every bit of content out of it to get your money’s worth.

Then you have guys like Heavy Rain writer and director David Cage stating upon the game’s release in 2010 that he would prefer you only play through the title once, thereby having to live with whatever choices you made for all eternity. Yet most of us genuinely want to go back through any game, for a whole plethora of different reasons; anything from the sheer joy of the games’ mechanics, to character design and art direction or just to see certain
See full article at Obsessed with Film »
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