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2013 | 2012 | 2011

1 item from 2013


A Rogue's Journey; A Brief Look at Rogue Games

17 August 2013 9:30 AM, PDT | GeekTyrant | See recent GeekTyrant news »

Rogue was a game like no other. Developed and released in the early '80s I doubt its creators, Michael Toy, Glenn Wichman, and Ken Arnold, suspected that their little project would spawn an entire subgenre of video games. What made Rogue special was its random levels, RPG elements (based on Dungeons and Dragons) and harsh difficulty. When your character died, it was permanently dead. Random levels and perma-death gave the game incredible replayability and sparked many discussions on the best ways to beat the game. These basic tenets, randomization and perma-death, became the foundation for an entire subgenre of video games named after their progenitor. Some of the earliest Rogue-like (or, more often, just “Rogue”) games were basically clones of the original concept, like Nethack (which is my personal favorite Rogue clone), but modern Rogue games come in all shapes and sizes from sci-fi to psychological action. There has »

- Christian Mills

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2013 | 2012 | 2011

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