Laura Bailey Poster


Jump to: Overview (3) | Mini Bio (1) | Spouse (1) | Trade Mark (1) | Trivia (14) | Personal Quotes (4)

Overview (3)

Born in Biloxi, Mississippi, USA
Birth NameLaura Dawn Bailey
Height 5' 5" (1.65 m)

Mini Bio (1)

Laura Bailey was born on May 28, 1981 in Biloxi, Mississippi, USA as Laura Dawn Bailey. She is known for her work on Uncharted 4: A Thief's End (2016), Halo 5: Guardians (2015) and Gears of War 4 (2016). She has been married to Travis Willingham since September 25, 2011.

Spouse (1)

Travis Willingham (25 September 2011 - present)

Trade Mark (1)

Bubbly personality.

Trivia (14)

Laura began her collegiate studies at the acclaimed Quad C Theatre program at Collin County Community College in Plano, Texas.
Her favorite Anime is Fruits Basket (2001) and it was also her favorite voice acting role.
Laura married her long-time boyfriend actor Travis Willingham on September 25, 2011.
Did an audio commentary track for Blue Gender DVD Volume 1 along with Christopher Sabat and Eric Vale.
Did an audio commentary track for Gunslinger Girl Volume 3 DVD Il Silenzio delle Stelle (The Silence of the Stars) along with Christopher Sabat, Eric Vale, and Chris Bevins.
Did an audio commentary track for Episode 4 of Kodocha DVD Volume 1: School Girl Super Star along with Colleen Clinkenbeard.
Did an audio commentary track for Shin Chan DVD Season 1, Part 1 along with voice director Zach Bolton and sound engineer Peter Hawkinson.
Laura Bailey doesn't actually smoke cigarettes in real life, just for the movie Four Sheets to the Wind (2007).
She got into voice acting through Kent Williams who she met in a play they were in.
She auditioned for Android 18 in Dragon Ball Z, but was beat out by Meredith McCoy, whom she is friends with.
Her favorite anime roles are Shin Nohara and Tohru Honda.
Her favorite cereal is General Mills's Boo Berry.
One of Laura's inspirations to become an actress was seeing Phantom of the Opera at the theatre.
She is left-handed.

Personal Quotes (4)

I think starting in anime, like I did, gave me a good idea of how to approach games that come from Japan. Japanese developers can be very different from companies here in the western market.
I guess anime helped me understand the Japanese culture a little better and makes me want to honor certain language nuances that don't always translate to English.
It's nice, because after you've worked with various directors and producers enough times, they start to know your voice and what you're capable of.
It's fun to grow with a character over the course of a TV series. Video games are usually a much more condensed process.

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