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John Romero (I)

John Romero was born on October 28, 1967 as Alfonso John Romero. He is known for his work on Quake (1996), Final Doom (1996) and Wolfenstein 3D (1992). See full bio »


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Known For

Quake Miscellaneous Crew
Final Doom
Final Doom Miscellaneous Crew
Wolfenstein 3D
Wolfenstein 3D Director
Ultimate Doom
Ultimate Doom Miscellaneous Crew


Hide Hide Show Show Miscellaneous Crew (11 credits)
 2002 Hyperspace Delivery Boy! (Video Game) (lead programmer)
 1997 Doom 64 (Video Game) (programmer)
 1996 Quake (Video Game) (level designer) / (programmer)
 1996 Final Doom (Video Game) (level designer) / (programmer)
 1994 Doom II: Hell on Earth (Video Game) (programmer)
 1993 Ultimate Doom (Video Game) (programmer)
 1992 Spear of Destiny (Video Game) (software engineer)
 1991 'Goodbye, Galaxy!' Episode IV: Secret of the Oracle (Video Game) (programming team)
 1991 'Goodbye, Galaxy!' Episode V: The Armageddon Machine (Video Game) (programming team)
 1991 Aliens Ate My Baby Sitter! (Video Game) (software engineer)
 1987 Pyramids of Egypt (Video Game) (game designer) / (programmer)
Show Show Director (2 credits)
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Show Show Producer (2 credits)
Show Show Actor (1 credit)
Show Show Sound department (1 credit)
Show Show Thanks (3 credits)
Show Show Self (7 credits)

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Did You Know?

Personal Quote:

We had a skin for a little arrow, and it was 1300 x 960 pixels. It was out of control. - Relating a story in which a small arrow was textured so large it would not fix on people's monitors of the era


Co-founded the game development company Ion Storm after quitting Id Software, because he felt the artistic nature of the games worked on at Id were given less attention than the technical aspects of the games. See more »

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