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3 items from 2013


New Video Game Releases For The Week Of 3/26: Aghast, Bioshocked, I Say!

26 March 2013 2:50 PM, PDT | MTV Multiplayer | See recent MTV Multiplayer news »

Plenty to play this week, but the M-rated set probably has their eyes locked squarely on the latest from Irrational Games. After the jump, see what else is new and notable this week in game releases.

Title: "Bioshock Infinite"

Platform(s): Xbox 360, PS3, PC

You might have heard of this one. We won't have our review quite ready for today, but when we do, you'll find out if Multiplayer is ready to join the chorus of acclaim for "Infinite" (which has earned the title of Best Reviewed game of the year). It's certainly the most heavily-promoted.

Anyway, here's hoping the thoughtfulness of the first game gels with the blockbuster demands of big budget publishing into something that feels cohesive.

Title: "Luigi's Mansion: Dark Moon"

Platform(s): 3Ds

Hey, want to know more about this long-awaited sequel to "Luigi's Mansion?" Our own Jason Cipriano got some face time with »

- Charles Webb

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'Luigi's Mansion: Dark Moon' Q&A Part 2 - Multiplayer Luigis, 'Nintendo Land,' And The Poltergust

22 March 2013 8:24 AM, PDT | MTV Multiplayer | See recent MTV Multiplayer news »

Yesterday, we posted the first half of our interview with Nintendo's Mr. Yoshihito Ikebata, and Next Level Games' Bryce Holliday and Brian Davis, where they discussed some of their thoughts on "Luigi's Mansion: Dark Moon." Today the group tackles multiplayer, some of their favorite Luigi moments from the past, and even gives us a little insight into the possible beginnings of the "Luigi's Mansion" mini-game in "Nintendo Land." Oh, they even talk a little bit about Luigi's lesser known big brother, Mario.

Multiplayer: In relation to the multiplayer - I was curious as to why you're playing as four Luigi's instead of four different characters from the Nintendo universe, as a lot of the other games allow for?

Bryce Holliday: The reason why there are four Luigis in the game instead of four different characters was because we really wanted that in-the-same-room multiplayer to be the main focus, and we »

- Jason Cipriano

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Nintendo And Next Level Discuss The Importance Of 3D, Humor, Portability In 'Luigi's Mansion: Dark Moon'

21 March 2013 10:35 AM, PDT | MTV Multiplayer | See recent MTV Multiplayer news »

The collaborative development process for "Luigi's Mansion: Dark Moon" is an interesting one. With teams on two continents working on a sequel to a decade old game there would clearly be some interesting stories to tell. As I continued my chat with Mr. Yoshihito Ikebata, Supervisor for the game at Nintendo, and two members of the Next Level Games team, Director Bryce Holliday, and Gameplay Programmer Brian Davis, I wanted to pull back the curtain a bit, and look at where the game came from, and what were some of the major influences on the final release.

Multiplayer: One thing that is instantly recognizable in "Luigi's Mansion" is the level of humor that's been incorporated in it. I was just curious how you gauged what was included, was it influenced by the first game, since this one seems a little bit lighter, whereas that one was a little darker?

Yoshihito Ikebata: So, »

- Jason Cipriano

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2013 | 2012 | 2011 | 2008

3 items from 2013


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