12 items from 2013
2K Games has announced that the first episode of BioShock Infinite: Burial At Sea will be available on November 12th. The Dlc will carry a price tag of $14.99 and will launch simultaneously on the Xbox 360, PlayStation 3 and PC.
In Burial At Sea, you will return to the world of Rapture that was brought so vividly to life in the first two BioShock games. Bearing a strong resemblance to classic “film-noir” tales, protagonist Booker DeWitt will explore the undersea dystopia on the eve of its downfall, which takes place one year before the original BioShock began. Further plot details have not been disclosed, but like all noir films, it will probably be a good, hard-boiled mystery.
In the Dlc you can expect to run into not only your companion from BioShock Infinite, Elizabeth, but some “old friends” from previous games as well. One would expect some of these friends to include the likes of Andrew Ryan, »
- Eric Hall
This holiday season, Irrational Games will take BioShock Infinite players back to Rapture, Andrew Ryan’s underwater dystopia. That will be done via the release of Burial at Sea – Episode 1, the game’s first major downloadable add-on, and the first part of a two-tiered alternate reality-based storyline.
Showcasing a different side of Rapture, Burial at Sea looks to expand upon BioShock Infinite in new and exciting ways. We’ve yet to play it, but everything we’ve seen and heard has piqued our collective interest. In fact, it won’t surprise us if the new campaign ends up being one of the best downloadable content packs of this console generation.
Featured below for your perusal is a preview of sorts. That is, the first five minutes of the add-on, which, expectedly, contains spoilers. You’ve been warned, my friends.
Check it out and let us know what you think in the comments. »
- Chad Goodmurphy
The BioShock series has long been recognized in the gaming world as an immersive experience, complete with its own history and mythology, interesting storylines and a bevy of moral decision-making. Now the series is adding to this legacy with two new Dlc packs, entitled BioShock Infinite: Burial at Sea.
Burial at Sea follows Booker DeWitt and Elizabeth, the central protagonists from BioShock Infinite, and features a return to the underwater city of Rapture before the events of its civil war. What’s more, players will get to explore the metropolis in its idyllic heyday, before Andrew Ryan’s creation takes a turn for the worse and the Adam-fuelled Splicers bring about its downfall. Not only that, its been confirmed that the unforgiving 1999 mode from Infinite will be available for BioShock Infinite: Burial at Sea upon launch, too.
The expansion itself is said to be “narrative-driven” and will tie Booker and Elizabeth’s stories together. »
- Jared Burseth
Executives from all Australian free-to-air networks and Foxtel will provide rare insights into the kind of shows they.re looking for at this year.s Screen Forever: Spaa Conference.
In a new Meet the Buyer strand, each Australian broadcaster will present a session. Executive producers, commissioning editors and development executives will recap on the year, discussing the shows that worked and those that flopped.
They.ll outline the content they are seeking and why; the timeslots they are looking to fill; the audiences they are trying to attract; and how best to present new ideas for consideration. The executives participating include:
Ten: Rick Maier, Executive Producer, Cherrie Bottger, Network Head of Children's Television Nine: Jo Rooney, Network Drama Executive, Andy Ryan, Executive Producer of Drama, Adrian Swift, Director of Development, Karen Dewey, Head of Reality and Factual Foxtel: Jim Buchan, General Manager Factual Acquisitions, Josie Mason-Campbell, Managing Executive Producer Seven: Stevie K Murray, »
- Staff writer
Clare pulled off a fantastic performance to retain their Munster title in a thrilling Munster U21 Hurling Final at Semple Stadium on Wednesday evening.
There was large turnout at Thurles, due in part to the fine weather, and the gathered crowd saw an imperious Clare barrel to victory over their near neighbours and rivals Tipperary.
Jason Forde put in an exhibition of free-taking to keep the Premier County in touch, but they were no match for the Bannerman in truth. Late goals from star man Forde, including a bullet of a penalty, reduced the final deficit, but Clare never looked in danger of losing at any stage, and with a host of players from the senior panel in their ranks, they closed out the game in some style.
Cathal O’Connell pointed six frees from a total of 8 points, and Cunningham, Galvin, and Tony Kelly also grabbed a brace each »
- Diarmuid Hickey
Billed as the uncensored story of the iconic band's rise to the top of the international charts and the aftermath of dealing with frontman Michael Hutchence's death in 1997, it's shooting in Melbourne.
- Don Groves
Before a game reaches the development stage, months if not years of planning must occur to lay the foundation of plot, design, style and to incorporate the mechanics. Many games have received overhauls mid-production, leading to drastic changes in the gameplay, but one aspect that seems to remain a constant from the start is one simple idea: How congruous to reality do we want this game to adhere?
Reality can simply take the form of the appearance of the game – although sci-fi themed, the Metal Gear series has remained visually “real” with dark landscapes, cumbersome armor and overall tone, whereas Assassin’s Creed uses the backdrop of actual Real history to overlay it’s characters and story. Reality in gaming does not necessarily have to mean obeying the laws of physics, but usually works with a manipulation of a system of morals or ideals. A game’s age rating is »
- Simon M. King
Here is the review of BioShock Infinite that I wrote for this week’s print edition of Entertainment Weekly:
The original BioShock is a definite contender for the Greatest Games of All Time list. The 2007 undersea dystopian adventure could have been just one of the niftiest first-person shooters ever. But creator Ken Levine infused the game with a surprising amount of intellectual depth. (How many games do you know that deconstruct Ayn Rand?)
Now Levine has delivered BioShock Infinite, less a continuation than a far-flung variation. Where BioShock took place in the depths of the ocean, Infinite sends you to Columbia, »
- Darren Franich
I am sure there are a great many of you that have played Bioshock. I am sure that number is nearly identical to how many of you really enjoyed it. That is what you get from the “Highest rated first person shooter of all time”. The original was set in one of the most intoxicating gaming worlds ever put to coding, ripe with socio-political observations that most games wouldn’t even aim for on top of being an incredibly solid shooter.
The game industry has been waiting with baited breath to see what would come from Irrational Games and the game’s creative director, Ken Levine, for the past five and a half years. The first game of course had a sequel in Bioshock 2, and while the game was decent, it lacked the impact of the first (Not entirely 2k Marin’s fault, we just knew what we were getting). Finally after years of waiting, »
- Patrick Dane
The Official Tomb Raider Blog teased some new Art Prints based on the just released (and fantastic btw) Tomb Raider reboot. These prints will be coming to the official store soon, but for now you can head over to the facebook page to get a glimpse at some of the offerings. There are a few here that I'm just dying to have, but if you want to get your hands on them ahead of time you can find these at one of their pop up stores in San Fran or New York. You can peep more info on those here. No Eta on when they will be available, but I'll be sure to let you know when they go up for sale. In the meantime check out some of my favorites above and below.
By: Andrew Ryan
By: Sam Wolfe Connelly with Alesya Upton
By: Adam S Doyle »
- Matthew Mueller
When I came to Bioshock, I knew that it was mentioned in discussions of ‘steampunk’ or ‘diselpunk’ narratives, but not much else. Then my girlfriend gave me her old Xbox along with a copy of the game she’d inherited. I tried it and was captivated with it. This and the sequel are among the few games I have stuck with playing till the end. And yes I have advance ordered Bioshock infinite as well.
Be warned, there will be spoilers in this article.
Bioshock began out of a desire for a more sandbox environment then the previous System Shock games. The plot went through many changes before they settled on Rapture as the location, the original character being conceived as a cult deprogrammer. The game moved from a role-play title to a first-person shooter. The time that the game spent in development helped it become as different and acclaimed as it was. »
- David Allkins
News Aaron Birch Feb 12, 2013
All-time classic, System Shock 2, is set to be re-released very soon…
According to Flesh Eating Zipper, one of the PC’s greatest classics, System Shock 2, may be re-released very soon via gog.com by developer, Night Dive Studios, and it’ll work on modern PC’s. It may also appear on Steam in time, too.
System Shock 2 was developed by the now defunct Looking Glass Studios as well as Irrational Games, which obviously went on to develop spiritual successor, BioShock. However, long before Andrew Ryan’s underwater city of Rapture was committed to paper, System Shock, and the highly regarded sequel, System Shock 2, took players into a cyberpunk future, and pitted them against a tyrannical AI called Shodan.
The gameplay was very similar to BioShock, but was a little more complex, with more in-depth RPG mechanics, character development and a wider range of weapons and abilities. »
12 items from 2013
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