Novel "The Fountain Society" (1999)
2 Print Biographies |
38 Interviews |
6 Articles |
6' 2" (1.88 m)
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On horror movies: "It's like boot camp for the psyche. In real life, human beings are packaged in the flimsiest of packages, threatened by real and sometimes horrifying dangers, events like Columbine. But the narrative form puts these fears into a manageable series of events. It gives us a way of thinking rationally about our fears."
Developed the "evil house" premise for the computer game "Wes Craven's Principles of Fear." Although the game won About Game's Bronze Medal award for Interactive Fiction when the prototype was demonstrated at the 1997 Electronic Entertainment Expo in Atlanta, the game was never completed, due to the financial failure of the game's publisher.
Often features strong female characters