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1-12 of 12
- An exploration of Idea Generation in creative thinking.
- Turning ideas into action and empowering those around you to do the same, as a key part of creative thinking.
- How to cope with change based on the model for coming to terms with grief.
- A model for creative thinking and how it can be applied to all kinds of innovation.
- How memory works and how to make the most of yours.
- The story of Helen Sharman, Britain's first astronaut, and her landmark trip to the Mir space station.
- The world of email seen from inside a computer with the various tiny people making it all work.
- Guidance on how to make effective decisions and select good ideas.
- An exploration of creative thinking.
- A montage of sports action designed to encourage people to be their best self.
- Three semi-improvised scenes (Mike Leigh style) looking at interpersonal conflict and how to resolve it.
- You enter the Changing Room of the MindGym to assess how you tend to think. The game then personalizes your journey through this surreal gym by way of the Pool of Ideas, the Think Tank and other strange spaces.