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1-50 of 173
- After her werewolf lover unexpectedly dies in an accident while hunting for food for their children, a young woman must find ways to raise the werewolf son and daughter that she had with him while keeping their trait hidden from society.
- In Toaru Kagaku no Railgun T Mikoto Misaka and her friends prepare for the Daihasei Festival, a seven-day sports competition between different Esper schools, which, of course, also include the Tokiwadai middle school.
- A vampire named Saya, who is part of a covert government agency that hunts and destroys demons in a post-WWII Japan, is inserted in a military school to discover which one of her classmates is a demon in disguise.
- A young boy is wanted for a crime he has no recollection of committing and must go on the run, hunted by two kings and their forces.
- Rescued from the deadly assault on their headquarters, Rune Balot finds temporary shelter in paradise a high-tech laboratory where the scramble 09 protocol originated
- Madoka Kaname used to be a normal girl living happy days of her life. This all ended when she sacrificed herself in order to save other magical girls from the utterly cruel fate that awaited them. Unable to let her memories of Madoka die, Homura Akemi continues to fight alone in the world that Madoka left behind for humanity in order to see her smile once more.
- Taking place in a futuristic city called Kamina City, Rune Ballot is a young prostitute who was taken in by the notorious gambler Shell Septinous. One night, Shell abandons Rune and attempts to murder her in an explosion. However, she is rescued and transformed into a cyborg by Dr. Easter. An Artificial intelligence in the form of a Mouse accompanies her to adapt to her new life. Rune is trained to use the advanced technology fitted on her to defend herself against Shell's attempts to have her killed to stop her from testifying against him.
- Yoshika Miyafuji has lost her witch powers and studies to be a doctor in her family clinic.
- A young stunt pilot named Alto Saotome's life is changed after he joins SMS, a military company on the Frontier. By some fate, Alto begins to fall for the galactic idol, Sheryl Nome, along with his friend and rising pop star, Ranka Lee.
- Five people and a cat discover themselves in a prison, with the power cut, no guards - and no exit. Where are they? And what are they doing there? And what is the significance of the numbers on their uniforms?
- Hyperactive hijinks are sure to follow when the idol girls of 765 Productions discover chibis with adorable abilities.
- Akira Toya's presence on the Kaio Go Club has made him the most hated member of the team. Not only is he a Go master in the making, but he beats everyone who dares to face him. In the midst of a springtime downpour, three fellow Kaio teammates devise a plan to knock the mighty Toya off his perch.
- Twelve-year old Hikaru Shindo finds a old Go board with an hidden surprise. Trapped inside is Fujiwara-no-Sai, the ghost of a ancient Go master...
- Hikaru's back to his old self and ready to move up the rankings of professional Go. First up is Murakami, a pro who previously defeated Hikaru in the Young Lions Tournament. Meanwhile, things are changing at the Haze Go Club as Yuki, Akari and the rest of the team contemplate about their futures.
- Now that Hikaru's playing again, he's drawn the attention of Go Players throughout Tokyo, as well as the readers and writers of Go Weekly. Meanwhile, the world of Go is changing as a new wave of younger players are beginning to dethrone the veterans of the game.
- In a game of Go that could go either way, Kaga defeats Hikaru. But instead of making him jump into a freezing cold pool, Kaga recruits Hikaru to join he and Kimihiro to play in an upcoming Go tournament at rival Kaio Middle. The only problem is Hikaru isn't even old enough to play! As he keeps playing, Hikaru finds that Go has opened up a whole new universe for him.
- Going on instinct, Akira finds Hikaru at Children's Go Tournament and demands to know about more about this Go-playing upstart. They face each other in the Go Salon and sensing Akira's desire to win, Sai plays mercilessly, defeating Akira. As news spreads of Hikaru's win over Akira, he is spotted by the curious Ogata, a professional Go player, and dragged in to face the legendary Toya Meijin, a Go playing champion and Akira's father.
- The match everyone has been waiting for has finally begun! With every move, the game builds with a fevered intensity. As Akira begins to recollect on how Hikaru rose from Insei to pro, he discovers Hikaru's secret by witnessing one of his moves.
- As the newest member of the Kaio Go Club, Akira must clean an old classroom to be used by the Girls' Go Team. But as soon as he starts to clean and look through old books of Go Strategy, Kojima and Ito, two Kaio teammates, trick him into playing Go without looking at the board. Can he win these games blind and prove he belongs in the Kaio Go Club?
- After defeating Go prodigy Akira Toya with the help of Sai, Hikaru starts to get a better understanding of the game through classes with a local Go tutor. While learning the fine points of the game from Shirakawa-sensei, Hikaru is thrown out for disruptive behavior. He then makes his way to a local Children's Go Tournament. Meanwhile Akira is still pained by his loss to Hikaru and will do anything to face him once again.
- Hikaru discovers Yuki secret to winning at Go...Cheating! When Hikaru returns to the Go Salon, it appears that the Shu, the Go Salon keeper, has brought in a ringer to stop Yuki and his hustling. Taken for all his money by his heartless opponent, Sai vows revenge and he and Hikaru take on the ringer for all that he's worth!
- As they break for lunch, Akira confronts Hikaru on the fact that he has discovered that Sai is within him. After the game, Hikaru goes home and goes to sleep. In his dream, he sees Sai once more and tells him everything that has happen since he left, including that he and Akira have agreed to play each other on a regular basis at the Go Salon.
- With the Go Tournament behind them, Hikaru is now an official student at Haze Middle school and is eager to start a Go team with Kimihiro. It's just too bad that Kaga has quit to rejoin the Shogi Club. Meanwhile, Akira has entered Kaio Middle and joined the infamous Kaio Go Club. However, he has only one opponent on his mind, Hikaru! Will they play another match?
- Still looking for that elusive third player, Akari tells Hikaru and Kimihiro about Yuki Mitani, a fellow classmate who can play a mean game of go. The only problem is that he wants nothing to do with amateur tournaments. After overhearing about a match with a middle schooler in a nearby Go Salon, Hikaru and Sai discover Yuki playing not for the love of the game, but for the love of money.
- In a token of thanks for defeating the ringer at the Go Salon, Yuki joins the Go Club and gives his word not to cheat. Over at Kaio Middle, Akira plots his next move in trying to face Hikaru once again. When he discovers that Hikaru will be playing in the weaker third position, Akira begs to be removed from the dominant first position so he can have the rematch he so desperately craves.
- The match-ups for the Meijin Qualifiers is out and it's Hikaru vs. Akira in the first round. With the pressure of the match brimming inside of Hikaru, he invites Akari to play some Go.
- Initially rebuffing Akari's invitation to the Haze Junior High festival, Hikaru decides to attend only to be stood up. As he walks through the festival grounds, he spots a Go demonstration, much to the delight of Sai.
- As if the pressure of getting caught for playing in the Go tournament, Akira Toya is touring the grounds of Kaio Middle, a school with a powerful Go team. Can Hikaru and his teammates win it all before their cover is blown?
- With summertime around the corner, Hikaru and Akira find themselves traveling new paths on their journeys. Akira gives up the Kaio Go Club and decides to take the Pro Exam while Hikaru introduced to the world of Internet Go. With his newfound appreciation for online Go, Hikaru gives Sai a new outlet for playing the game he loves so much.
- It's Kaio Middle School versus Haze Middle School. Yuki faces off against Kaio's captain, the arrogant Kishimoto while Hikaru takes on Akira for the third time. Who will win in this do-or-die Go Tournament?
- Now that Haze Middle can "officially" enter school tournaments, Hikaru, Yuki and Kimihiro are ready to win it all. First up is Iwana Middle, whom they beat in a sweep. After a quick lunch break, It's time for Akira to face the opponent he's been waiting for: Hikaru!
- Between Hikaru's novice computer skills and Sai's strength at playing Go, they become the most unbeatable player in the world of Internet Go. From New York to the Netherlands, Sai's has players from all around the globe wondering who is this amazing player!
- At the World Amateur Championship, the air is abuzz with interest in Sai whom some of the participants have played online at one time or another. While some think he's a pro, others feel that he might just be the ghost of famed Go master Hon'inbo Shusaku, who Sai taught many years ago. But when Akira's name shows up onscreen, Hikaru gets ready for another rematch.
- Eager to take on Sai, Akira doesn't even bother to show up for his first pro exam match. But Sai defeats him, leaving Akira to wonder if it's Hikaru on the other side of the board. When Ms. Ichikawa tells Akira that she spotted Hikaru at an internet café, his instinct turns to intense suspicion.
- In the hopes of helping Hikaru get over his fear of playing adults, Waya and Isumi take him to a Go Salon to take on opponents of a more mature nature. The three of them sit down for a team game and at Waya's urging, makes a bet to clean every stone if they lose. But when Kawai, a bushy-haired cab driver, discovers that Waya, Hikaru and Isumi are all insei, he decides to face Hikaru and see how strong a player he truly is.
- As the Pro Exam continues, Hikaru learns from his fellow opponents that the road to turning pro isn't as easy as it appears to be. Meanwhile, Ochi starts to get suspicious about Akira Toya's true intentions for tutoring him.
- In order to better understand why the spirits of Go have kept his soul on the planet, Sai reflects upon his life during the Heian Period as well as when he met Hikaru and faced Akira Toya.