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1-9 of 9
- Alice Hughes, who has always been successful at business but not at love, finds herself at the beginnings of a fantastic new romance at the same time she is diagnosed with a possibly terminal brain tumor. She's faced with a decision: play out the wonderful things happening in her life in what short time she has left, or undergo a dangerous treatment and long rehab, and risk losing everything she's gained for a slim chance at longer life. Alice and the Monster mixes humor, drama and romance as Alice struggles to make this monumental decision amid the reactions her cancer elicits from the people around her.
- The World Goblins & Gold Role Playing Game Championship is only a few short weeks away. The perennial second-place American team has undergone an upheaval: their longtime team leader, Jonathan Drake, has suffered a tragic gaming-related accident. Maverick player and loose cannon Richard Wright takes the reigns and tries to wrestle his new team into shape before the competition, while despondent Jonathan battles his personal demons. Meanwhile, the World Champion British team, led by the crafty Oliver Crane and sultry Martha Thistlethwait, prepare for the Championship by enlisting a gaming legend as their new coach. As the two factions battle internal and external strife, another threat rears its head: despite a fervent European following, in the U.S., Goblins & Gold is on the decline. Fewer and fewer players are picking up the dice in pursuit of this proud but aging sport, opting instead for Massively Multiplayer Online Role Playing Games and the seductive simplicity of console gaming. Can Richard whip his new team into shape in time for the championships? Will Crane's Britons continue to dominate? And, if G&G loses its audience, will it all even matter in the end?
- A failed RPG captain travels home to see his old friends for one nostalgic night of gaming; but when the game begins to crumble under the weight of unresolved issues, he must find a way to heal the old wounds before morning comes.
- Jamison "Jaz" Colier is captain of a Goblins & Gold team which has been recently removed from the pro rankings. Frustrated and disappointed, he flees his troubles by traveling from Los Angeles to his hometown of San Jose, where he has not visited for over fifteen years. When he arrives, he is hijacked by a group of old friends for a surprise night of gaming.
- Jaz tells a story about gaming with the legendary Jonathan Drake, the tension rises between Brian and Jaz, Hicks tells the group about his odd dreams, and Brian commits a gaming cardinal sin.
- As the game gets underway, the old friends fall into familiar patterns, Martin's adventure tests the players' skills, tension emerges between Jaz and Brian, Hicks exhibits his old-school roleplaying chops, and Jaz attempts to re-connect with Danny.
- As Hicks had predicted, the decision to split the party results in disaster. When Jaz is unable to come up with a solution, Brian's anger boils over and he forces an out-of-game confrontation.
- Jaz pursues Hicks, trying to coax him back into the game. Hicks explains his difficulty in coming to terms with the past, and they stumble upon a plan to salvage the adventure.
- Jaz and Brian team up to take on Darkmoon while Hicks and Danny nurse their injured characters. As morning approaches, Martin makes a critical decision to keep the group together.