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- It's just before the winter holidays, and Scribbles' pen pal Princess Gwendolyn is sick. To cheer her up, the Pocket Dragons decide to bring her a present: a homemade fruit cake. Not content to bring any ordinary fruit cake, the Pocket Dragons bake up an enormous cake several times their own size. Now they just have to figure out how to get the cake to their friend and how to outsmart the Pie Rats, who've set up their own domain between the castle and Gwen's kingdom, and who won't let any "foreign" baked goods across their border!
- While the Wizard is entertaining an important guest, a powerful full-sized dragon named Evangelina, the Pocket Dragons are entrusted with caring for Evangelina's precocious young son, a four-foot tall dragon toddler named Meldrick. The Pocket Dragons quickly discover that Meldrick is more than a handful when the curious youngster wanders away from the castle. Can the Pocket Dragons find Meldrick and get him - and themselves - back to the castle in one piece?
- A magic spell gone awry casts the Pocket Dragons into the world of Tales of the Arabian Nights, where they are mistaken for famous bakers come to cook for the sheik - and they had better be good, or else! In order to get home, Pocket Dragons must bake a batch of cookies worthy of a sheik's appetite, and keep the Wizard's spell book out of the hands of the sheik's opportunistic Mystic Advisor.
- When three inept dragon rustlers make off with Sparkles, hoping to hold him for a five hundred cookie ransom, the Pocket Dragons must work frantically to bake the ransom cookies. But the dragon rustlers quickly find out that the clumsy Sparkles, who just wants to play with his "new friends," is more trouble than they bargained for. By the time the Pocket Dragons catch up to them, the rustlers may be ready to pay the Pocket Dragons to take Sparkles back!
- Trafalgar, the dragon who want to be a villain, invades the village library, planning to take all the books for himself. Led by the heroic Sir Cuddles, the Pocket Dragons must convince Trafalgar of the error of his ways and help him realize the true joy of reading before he steals the entire library.
- Chow Lu, the dragon the Pocket Dragons helped to free in Episode 46A, sends them a box of fortune cookies as a thank you gift. The Pocket Dragons quickly discover that when all of the fortunes are laid out together, they form a map leading to Chow Lu's greatest treasure. But following the map leads them on a long and perilous journey, and even if they make it, they may find the treasure isn't exactly what they were expecting...
- It's Christmas Eve, and the Wizard has a problem: he still has dozens of gifts to wrap for the people of the village, but a bad case of the hiccups is interfering with his magic, so he can't get it all done. Can the Pocket Dragons, armed with Scribbles' amazing gift wrapping machine and all the hiccup cures Specs' research can find, manage to wrap all the presents and get the Wizard ready in time?
- The Wizard's castle takes a turn for the scary while the Wizard is away for the night, the Pocket Dragons are besieged by mysterious shadow creatures. As the Pocket Dragons disappear one by one, it's up to Binky, the smallest Pocket Dragon, to figure out the secret of their shadowy attackers in time to save her friends.
- Zoom Zoom refuses to accept the fact that Pocket Dragon can't fly: he's sure that he's destined to be "first in flight." When Scribbles tries to help him with her latest invention, it leads all the Pocket Dragons to a perilous ride in a makeshift flying machine, where they must escape from a monstrous flying creature and find a way to make it home in one piece.
- After an argument with Scribbles, Specs tries to use a magic spell to make her go away. The spell doesn't work quite as planned, though, and it turns Scribbles invisible instead! The Pocket Dragons go on a wild chase through the castle to find the mischief-making invisible Scribbles, while fending off Gnorman the Gnome, who is trying (unsuccessfully) to pursue an honest career as a door-to-door salesman.
- The Pocket Dragons overhear the Wizard saying that he should keep one and get rid of all the others, and they assume he's talking about them! The Pocket Dragons start a campaign to prove to the Wizard how helpful and useful they are so he'll let them stay, and not throw them out into the cold, cruel world.
- Bedridden with a nasty cold, the Wizard finds out that his sorcerer's license is about to expire, and he has only 24 hours to complete his renewal test for the Tribunal of Wizards, cold or no cold! The Wizard and the Pocket Dragons are sent to the village of Arboretania, which is stricken by a terrible drought. Can they figure out how to end the drought before the Wizard's time runs out-and before Arboretania dries up for good?
- The Pocket Dragons travel to the castle of Count Cornelius of Yakminster to get the Wizard a beautiful magic harp for his birthday. Unfortunately, the Count's castle has been taken over by Gnorman and the Gnome Family, and they've locked the Count in the dungeon! The Pocket Dragons must rescue the Count and find a way to drive the Gnomes away.
- In another package from the Wizard's friend Old Montebank (some friend!), the Pocket Dragons find a kite printed with an elaborate image of a dragon, and go outside to fly it. When a sudden storm blows in, however, it's struck by mystic lightning, bringing the dragon to life but trapping Filbert as an image on the kite! The dragon, whose name is Chow Lu, accidentally trapped himself on the kite with a magic spell; now anyone who tries to rescue Filbert just ends up taking his place on the kite. Can the Pocket Dragons and Chow Lu find another solution, or will Filbert be left "blowing in the wind?"
- While playing in the woods, the Pocket Dragons encounter a number of small animals that have been turned to stone by a Basilisk - which soon turns Cuddles and Specs to stone, too! The Basilisk, whose name is Jewel, is turning animals into stone decorations for the castle of the vain and pompous Duke Drake, who is holding Jewel's young son hostage. The Pocket Dragons must save their friends and help Jewel rescue her son so that Duke Drake can no longer exploit her powers.
- The Pocket Dragons visit the local country fair, where Zoom-Zoom spots the amusement park ride of his dreams: a catapult that flings its riders through the air. Unfortunately, Zoom-Zoom doesn't quite meet the minimum height requirement to ride the catapult. Undeterred, he tries every trick in the book to sneak past the suspicious operator and take what he's sure will be the ride of a lifetime!
- Still looking for a way to fly, Zoom-Zoom buys some "aeroberries" from a traveling salesman, which are supposed to cancel the pull of gravity. They don't do a thing for Zoom-Zoom, but Sparkles is terribly allergic to the berries, and a strange side effect of his allergy is that now everything he sneezes on becomes weightless: rocks, buildings, even the Pocket Dragons! Unfortunately, the weightless objects are more like lost balloons than airplanes, drifting helplessly on the wind. Can the Pocket Dragons find a way to bring everything back down to earth before the whole village floats away?
- Binky decides she's tired of being the littlest Pocket Dragon, so she enlists the others to help make her bigger. After some ludicrous failures, they find a magic potion to make her grow. Unfortunately, she keeps growing - and growing - and growing! Soon, she's twice as tall as the other Pocket Dragons, and still getting bigger. Can the Pocket Dragons find an antidote to the potion before the now-gigantic Binky gets too big to even fit in the castle?
- It hasn't rained in a long time, and the Pocket Dragons' garden outside the castle is beginning to wither, all except for a magic bean Binky planted, which grows a colossal beanstalk extending high above the clouds. Climbing the beanstalk, the Pocket Dragons discover the real reason for the long drought - the rain is controlled by a fickle, egotistical being called the Main Cloud. Can the Pocket Dragons persuade the Main Cloud to make it rain, or will they just end up getting their tails singed by the irritable cloud-being's lightning bolts for their trouble?
- When Binky hurts her wing while playing, the other Pocket Dragons take her to Princess Betty Bye Bell's animal clinic in the village, only to find that the village is threatened by a full-sized dragon named Trafalgar, who thinks it would be fun to be a villain. The Pocket Dragons decide they have to save the village, leaving Binky behind because of her bruised wing. But Trafalgar quickly captures them, and Binky must become a one-Pocket Dragon army to rescue her friends!
- Sir Kenneth returns, with a new problem: in order to win the role of Senior Knight (and thus earn a much-needed vacation), he needs to bring back a big dragon to exhibit to King Biggity. Sparkles agrees to help Sir Kenneth, with the Pocket Dragons along to help keep him out of trouble. But even if Sir Kenneth manages to convince King Biggity that friendly, dopey Sparkles is the fiercest dragon in the land, Sparkles' clumsiness may wreck more havoc than the fiercest dragon ever could!
- Filbert's wish to be a valiant knight unexpectedly comes true when a package arrives from Old Montebank, containing a mysterious suit of golden armor. When Filbert climbs into the armor, it magically entraps him. The other Pocket Dragons help Filbert try out his new togs with a knightly training exercise, "rescuing" a sleeping Cuddles from a homemade dragon. But the game soon gets out of hand as Filbert discovers the armor has a mind of its own! The Pocket Dragons must separate Filbert from the armor before the single minded plate mail determined to save Cuddles whether he needs to be rescued or not destroys both the castle and Sir Nigel's cave.
- Princess Betty Bye Bell has an opportunity to buy a new collection of books for the library, but she doesn't have enough money, so Specs and Scribbles set out to design the perfect fund raising plan. After some initial disasters, they set out to find the pot of gold at the end of a rainbow and run afoul of Brigadoodle, the Leprechaun guarding it. Since they found it fair and square, the Pocket Dragons are entitled to the gold, but Brigadoodle is afraid he'll be drummed out of the Leprechaun's union if he loses yet another pot of gold! Can the Pocket Dragons strike a bargain that will let Brigadoodle keep his job, and get the Princess the gold she needs?
- An old rival of the Wizard, the Mad Tinker, sends the Wizard a troublesome package: the Alarming Clock, an innocuous looking wind up clock that will cause untold chaos if the "alarm" ever rings. Even worse, the Mad Tinker captures the Pocket Dragons and replaces them with clockwork replicas, who infiltrate the castle and attempt to trigger the Alarming Clock! The Pocket Dragons must escape the Mad Tinker, outfox their mechanical doppelgangers, and stop the Clock before it's too late.
- It's time for the annual Dark Moon Festival, where the people of the village dress up in their spookiest costumes and tell the story of the Prince of Night and his quest to reach his lady love, who lives on the dark side of the crescent moon. This time, however, Dark Moon will be especially scary, because the Prince of Night has come for real, turning the villagers and Filbert into his zombie servants. The Prince wants to steal the sugar from all the cookies and sweets in the village for the sugar cloud ship which will carry him to find his love. Can the Wizard and the other Pocket Dragons rescue their friends before they become unwitting passengers on the Prince's journey to the moon?
- While playing hide and seek, Binky ventures into the musty dungeons under the Wizard's castle and meets a gargoyle named Gladstone, who's living in the basement because he's afraid of heights! The Pocket Dragons have to find a way to help Gladstone overcome his fear of heights so he can rejoin the other gargoyles on the castle roof.
- In hopes of getting back in the villagers' good graces after all the disasters they've caused, the Pocket Dragons build a giant cookie making machine to bake tasty treats for everyone. But their good intentions may lead to the biggest disaster of all, when Cuddles disappears, leaving the others to think he's fallen into the machine and been turned into a cookie. Panic stricken, the Pocket Dragons tear the village apart in a desperate search for the "Cuddles cookie!"
- Despondent after their failures as pirates and as restaurateurs, the Pie Rats have a new plan: they want to be Pocket Dragons. Clad in ridiculous costumes, Cuda, Wuda, and Shuda begin imitating the Pocket Dragons, to prove they can be just as good at it as the real PDs. Aghast, the Pocket Dragons must convince the Pie Rats to follow their true calling and start a new restaurant, before they drive the Pocket Dragons crazy.
- When the Wizard falls asleep in the bathtub before he can finish a spell he's begun, the Pocket Dragons try to complete it for him - and inadvertently create giant magical duplicates of the Wizard's Rubber Ducky! The Duckies bounce away out of the castle, and the Pocket Dragons go on a mad chase to catch them before the village is overrun by a Rubber Ducky armada.
- While sleep playing, Sir Cuddles rescues a wandering minstrel from a hungry plant, and soon, the minstrel is heard singing of Sir Cuddles' gallantry in the village. Now, the other Pocket Dragons want the minstrel to write songs about them, too. But the minstrel tells them that he can only sing about valiant heroes, so each of the other Pocket Dragons set out to do heroic deeds of their own, with predictably disastrous results!
- After reenacting the story of Hanukkah (in true Pocket Dragon style), the Pocket Dragons receive terrible news: the days are getting shorter and shorter, and light is slowly fading all over the land. Can the Pocket Dragons recreate the miracle of Hanukkah to restore light to the world?
- Scribbles and Binky are practicing stage magic outside near the pond. When Binky gets bored with being made to "vanish," she wanders off and a curious duck wanders into the magic box, convincing Scribbles that she's accidentally transformed Binky into a duck. While Binky is off playing by herself, Scribbles and the other Pocket Dragons desperately search for a way to turn the unfortunate duck back into Binky!
- The Pocket Dragons set out to boldly go where no Pocket Dragon has gone before - the moon! But when Scribbles' homemade rocket ship crash-lands, they're stranded on a desolate, rocky plain. Now the question is: if they've really made it to the moon, how will they get home? And if they're not on the moon, where are they?
- After the other Pocket Dragons tease Filbert about his leadership skills, Filbert takes offense and abruptly quits. While the others hold an election to try to pick a new leader, Filbert sets out to prove himself by tracking the Grackul, the scary "boogie man" who once captured Cuddles. Can the leaderless Pocket Dragons rescue Filbert before he suffers a terrible fate at the hands of the Grackul?
- Gnorman the Gnome shows up at the castle, claiming he has a new job as a building inspector. When he finds a host of goofy "code violations," Gnorman kicks the Pocket Dragons out, and calls in a team of gnome workers (actually his family in disguise) to bring the castle "up to spec." The Pocket Dragons decide to beat Gnorman at his own game, by disguising themselves as a health inspector and ordering the gnomes to clean up the castle and even worse, to take a bath!
- A new package from the Wizard's friend Old Montebank spells chaos when the Pocket Dragons discover it contains a magic wand that grants any wish. Naturally, in the hands of the Pocket Dragons, the wand proves to be nothing but trouble worst of all for Zoom Zoom, whose newly granted power of flight has him soaring higher and higher, with no way to come down. Can Binky figure out how to set things right before Zoom Zoom is lost for good?
- Cuddles has no stomach for danger and excitement while he's awake, but when he sleepwalks, he becomes a valiant hero. While sleepwalking outside the castle, Cuddles is kidnapped by the Grackul, a nasty creature from the Mysterious Land. The still sleeping Cuddles must free the Grackul's other captives and find a way to chase the Grackul away, all before he wakes up!
- When a strange, glowing meteor lands nearby, all the insects around the castle mysteriously start getting bigger and bigger and bigger! It's up to the Pocket Dragons to defend the castle from an onslaught of gigantic ants and dive bombing mosquitos.
- The Pocket Dragons don't know what gift to give the Wizard for the first night of Hanukkah, so they all collaborate on building him a "Handy Dandy Cookbook Holder Wiper Offer," Scribbles' most elaborate invention yet. But the ultimate test of their holiday spirit turns out to be the gifts they give each other.
- Binky finds an old jester doll, one of the Wizard's long forgotten childhood toys, at the bottom of a trunk, and decides to clean up the toy as a surprise for the Wizard. Unfortunately, the Pocket Dragons quickly find out why the Wizard buried the toy at the bottom of the trunk: the jester comes magically to life and torments them with a series of obnoxious practical jokes! Now the only way to stop it is with a spell hidden in the jester's scepter, and to get the scepter, the Pocket Dragons must beat the jester at his own game. Can the Pocket Dragons out trick the trickster?
- While the Wizard is off taking a batch of fresh cookies to Sir Nigel, the Pocket Dragons decide to try their hand at cookie baking. Chaos ensues when they try to speed up the process with a magic spell, and accidentally create a hideous monster made of cookie dough!
- When the Pocket Dragons use some rainbow-colored Roc eggshells, which the Wizard needed for a special spell, in a batch of rainbow cookies, they must journey to distant Mount Musgrave in search of a substitute: even rarer Gryphon egg shells. While the others argue about the best way up the mountain, Filbert sets off himself, accompanied by Gladstone the Gargoyle. Unfortunately, Gladstone's fear of heights makes their climb up Mount Musgrave even more perilous, because when Gladstone panics, he literally gets petrified - and turns to stone! Worse yet, even if Filbert and Gladstone can make it to the summit in one piece, finding the elusive egg shells may be easier said than done!
- Someone has broken the Wizard's favorite thimble chalice: nobody knows who, but as Scribbles, Binky, Cuddles, and Specs each find it, they each set out to repair it themselves. The only problem is that since each Pocket Dragon wants to fix it before anyone finds out, the chalice just can't seem to stay in one place. To make matters worse, Filbert and Zoom-Zoom don't know what's going on, and Gnorman the Gnome (once again working as a traveling salesman) is wandering around the castle trying to sell something - anything - to someone! Will anyone be able to fix the chalice before the Wizard sees that it's broken?
- While the Wizard is attending the village's annual costume ball, the Pocket Dragons receive an urgent package for him, which they try to deliver to him at the ball. As soon as they do, however, they receive a rude surprise - the package contains a feisty gremlin named Carnuckle, who promptly steals the Wizard's mask (a recent gift from his old friend Montebank). In order to get it back, the Pocket Dragons must overcome the mask's magical powers, which Carnuckle can use to make them feel whatever emotion he wants!
- Binky is forlorn because the other Pocket Dragons don't have time to play with her. To help her, the Wizard casts a spell that creates a magical duplicate of Binky to keep her company. Unfortunately, unknown to the Wizard, the spell also creates a second, evil duplicate! The Pocket Dragons must find Binky's evil twin and reverse the spell before "Minky" can do any real harm.
- Walter the alien returns to enlist the Pocket Dragons' aid on a perilous quest. Walter has picked out a wondrous jewel as an engagement present for his fiancée Bernice, but before he was able to deliver it, the jewel was lost in the belly of a terrible sea monster. The Pocket Dragons must voyage to the bottom of the sea to retrieve Walter's jewel from an irritable giant shrimp, who's not willing to give up his new favorite back-scratcher!
- It's almost Darkling Night - the time of the year when all the spooks, goblins, and other things that go bump in the night appear - and the very thought of the scary holiday has Cuddles in a panic. To try to free him of his fear, the other Pocket Dragons take him to haunted Darkling Castle (where legend has it Lord Darkling created a host of terrible creatures) hoping to show Cuddles the monsters aren't real. But they're all in for a big scare when the monsters prove to be all together too real.
- The Pocket Dragons meet the Wombat Master, a mysterious figure who warns them that the legendary Gate of Doom has appeared in the Wizard's library. Soon, it will open to unleash a horde of Evil Warriors bent on world conquest, and the world's only hope is - the Pocket Dragons? To defend their world, the Pocket Dragons must master Got Noh Do, a martial art based on balance and discipline. Uh oh. The world may be doomed...
- When the Pocket Dragons are invited to go to a special tea Princess Betty Bye Bell is holding for the visiting Millicent Stewitt, world's most famous expert on etiquette and protocol, it's time for a crash course in comportment. Can the Pocket Dragons make themselves models of manners overnight, or will the Princess' tea party turn into the biggest disaster of Millicent's social season?
- The Wizard receives a mysterious package from an old friend, containing a strange magical artifact: a star that can grant any wish! The Pocket Dragons immediately start making wishes, but quickly get more than they bargained for. The Pocket Dragons must work together to stop the star before their out of control wishes destroy the castle and level the entire village.