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1-9 of 9
- Warriors of various races and agendas in a medieval high fantasy world must unite to reform the guild that once fought and defeated a monstrous dragon-like creatures that threatened the world and are now reemerging.
- In a world finally safe from the Elder Dragons' corruption, new threats rise to seek power. Embark on an epic journey and uncover the mysteries of the Wizard's Tower as you defend the skies against incursions from the Mists.
- The dragon cycle that has sustained and blighted Tyria for ages is collapsing. Mortal hearts and choices will define this moment in history - and echo in the future forever.
- The three human kingdoms of Tyria - Ascalon, Kryta and Orr, fought each other in many guild wars. The last guild war abruptly ends when the Charr began to overrun the weakened kingdoms.
- As the balance of magic comes undone, lead your allies in the hunt for the rogue god Balthazar, whose scorched-earth campaign threatens the very existence of Tyria.
- The Elder Dragon Mordremoth has risen, dominating the Maguuma Jungle and destroying the Pact fleet sent to confront it. Now Tyria's bravest heroes race to find the downed Pact flagship and determine the fates of Marshal Trahearne and Destiny's Edge before the dragon's minions completely colonize the jungle and swarm out to overwhelm all of Tyria.
- Guild Wars: Factions is the second chapter of the Guild Wars franchise, and takes place on the Asian inspired continent of Cantha. The Jade Wind, an event 200 years prior, has made the land a place of stone forests and crystal seas, and two factions, the Luxons and the Kurzicks, are locked in a never ending battle. Players must choose which faction to join, and convince them to help stop a terrible plague that threatens all of Cantha.
- A new evil race, known as the Destroyers, threatens all of Tyria. To counter the increasing threat, the player ventures into the North in search of new Allies.